sadly multipath will stay because wallet warrior need something to stay alive more than 3min per match, as i like to say, turning 90°-100° and pressing “chaff” a few times is really hard
Because Gameplay for lower tier jets that dont have Fox 3s but can fight Fox 3 slingers would be utterly atrocious. And top tier gameplay would be even more stale than it is already.
Because realism > harming playability.
Also multipathing is not a guaranteed defeating of a missile.
S maneuvering is required for most missiles, especially larger ones.
It’s not as usable over land as it is water.
You also know what’s easier to do than multipathing? Turning around above mach 1.4.
So? The gameplay would still be horrible. Imagine youre playing a 12.7 Hornet or any Jet at a similar BR without Fox 3s and youre fighting premium SU30s, F14Ds etc but multipathing doesnt exist. Does that sound like fun?
It’s still in the game because the stock grind exists, and because players frankly aren’t that good and over rely on it. It’s current implementation harms planes with limited SARH loadouts, as well as poor airframes with good missiles too. BR compression is also a major issue.
I think that we should get stock chaff starting at rank 7, and that the height should be reduced to 40m, rather than 60. Ideally we should get accurate and realistic minimum altitudes for every missile, but that can be done later.
So youd need more than 1.0 BR between the lowest Fox 3 capable plane and the rest. And then what do you do at BRs like 13.0 where there are planes with Fox 3s (F4F KWS, F14D, Tornado F3) plenty of Fox 1 planes and even planes with only Fox 2s?
Seems kinda hard to balance, doesnt it?