Hi :)
Since the talk on the forums is about a potential Fox APDS recalculation, I was thinking I should bring up the issue of the Russian autocannon 30mm APDS.
As you can see they are all 30mm, 300 gram projectiles. There is no reason why the Russian one should maintain almost all of its energy while the others don’t.
Edit: I was going to put the images into a spoiler but that doesn’t work I think
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If the Fox’s APDS can be nerfed just for being a fun vehicle, then the 30mm on the BTR and BMPs can go down with it :)
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Because gaijin has absolutely no idea how to make a minimally realistic penetration calculator.
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Your screenshot shows it losing energy.
Other APDS rounds with similar energy loss:
Spoiler
@poopooo Weird of your post to accuse mathematicians of being Gaijin Entertainment.
Idk, Gaijin uses general formula to these calculations, to make every shell in the game ‘equal’. I forgot the name of the inventor, but you can check calculations by yourself - it is publicly available.
So what happens to the 30mm x 170 English and French, when they weigh the same and have a little more speed,should be practically the same.Maybe they forgot to change it? Or maybe they just don’t care.
Depends on the design of the round.
More similar energy retention.
This is exactly what the game’s calculator omits the most, and it would make many bullets work radically different than they do in the game. The easiest example is the American 90mm ammunition, which in the game cannot penetrate a Panther, and instead, due to the design of the bullet and the fact that it breaks, it would be possible to penetrate them, especially the T33, which would allow it to penetrate them at almost 1000 meters.
In the case of the Soviet and British APDS there is no explanation, the only explanation is that certain bullets were updated but they forgot about the British and French.
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British and French APDS were updated as well.
These are my spontaneous thoughts, its all from memory so feel free to correct me if i’m wrong:
-I think it has to do with exit speed, the faster something travels the more drag it experiences (not linear).
so a round that exits the barrel at 1120 m/s is going to lose a lot less energy at the first x meters than a round that exits at like 1480m/s.
-Some materials are designed to penetrate more on impact at high speeds as the material melts and sort of “Leidenfrost effect” itself through the armor, so when it loses speed it also melts less on impact and thus lose penetration perceptually more per loss of speed than other rounds.
-Rounds with tracers should theoretically also lose less speed due to the expelled gas creating a “bubble” behind the round similarly to extended range artillery shells. but this one is just pure speculation.
Of course there could still be some miscalculations done or something someone missed during changes of the shells.
Very fast, very light, and low drag.