Why does the F4U do this?

Hello everyone,

I’m a primarily Ground RB player trying my hand at Air RB because Air AB just seemed boring to me. I’ve gotten one of my favorite planes, the F4U Corsair. Despite my issues with it as I’m not familiar with the BnZ playstyle, I’ve noticed it behaves very unusually at some speeds.

I understand that at high speeds, planes will suffer from compression but I seem to lose control of the plane at speeds around 300kmh which seems ridiculous since it’s a decent speed.

I notice this most often when taking off, the instructor will hold the rudder at an angle for god knows what but this is a more extreme example. I’m being chased by an M.B 157 and I know I’m not gonna outrun him so I decide to throttle down and pop the landing gear out to bleed speed and he does indeed faceplant into the ground.

Feeling proud of myself, I retract my landing gear and throttle up to WEP and turn gently to my left but…the plane just sort of side slips instead of going straight. The instructor is jamming full right rudder and I try to dissuade it from this but jinking around, rolling and hit left rudder but it doesn’t relent. I then hear an enemy diving on me and pull hard left and the plane just loses all altitude despite gaining speed and me pulling up.

I’ve never had any plane as unruly as this and I don’t understand why. Can any Air vets tell me what’s going on?

In that specific instance in the video you lose a lot control because you have a heavily damaged wingtip, and the instructor/mouse aim isn’t able to properly correct for it.

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You asked for too much out of a plane with damaged wings (especially with a black section). You wouldn’t be too stable on your leg with a broken foot either.

flight models absolutely suck when your wingtip is damaged.

its worse on some vehicles compared to others

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Okay, the wingtip is damaged. It was damaged much earlier in the fight and didn’t effect the flight model until it was in level flight. how does that work? (It was a red section, not a black section) and it doesn’t explain why the plane has the same behavior during takeoff (to a milder degree)

Do you have automatic flaps turned on?

Do you have the “auto-restricts control of the aircraft near the ground” turned on?

image

Those two combined with damaged aircraft could cause some odd movements, especially at slower speeds.

You’re also almost stalling the aircraft (look for the wingtip vortices) making it harder to control as well.

Edit:
How much fuel are you bringing?

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I just checked and yes! All of them were checked Yes. I turned them off just now (except Autocontrol of the Engine. I don’t think I’m read for that yet.)

Where can I find the stall speed of planes in game? I’ve tried searching for them to no avail and since I take off and climb starting at 200kph I just assumed that was around the stall speed of the plane.

I hope that helps you :)

I’m not sure if that that information is readily available.

It will depend on altitude, flap settings and thrust available and isn’t really a set number.

Statshark has some really nice tools to help check vehicle functions, statistics and flight models. (Third party website, i do not recommend giving away your account information to anyone and you shouldn’t use your Gaijin account to log into places that aren’t directly connected to Gaijin. But the site has some great features even if you do not log in there).

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