A group of 4 players from the same squadron in AAB totally ruins the game for the opposing team.
Even with some random teammates, nothing serious can be done. Because this group have voice communication, coordination, and they fire at your plane at the same time. And in most cases these are not beginners, but level 100 morons with top crews and most OP planes for this BR.
Groups of 2 are almost acceptable, but groups of 3 or 4 must not be allowed in AAB. If they want to play as group, let them play against other groups of the same level and skill. Not against single random players.
As another decision, place them extremely downtier. At BR 4.7 if they takes BR 3 vehicles etc.
If they are truly skilled, they will have a tough fight, but can win with perfect coordination and some luck. If they are 48% “pro”, let them get beaten and they will feel what the opposing players are feeling now.
At least it tries to filter a squadron of more than 2 players in both teams, when it can’t filter, it just let it go. And why would it not be allowed? Because one side have more working brain than yours? Vague argument of “They’re coordinated, and mine no, so it shouldn’t be allowed”. Just wait until you see a 10-player squadron in a match.
The MM tries to balance squads by putting them on opposite teams, but that doesn’t always work. You’ll see if you play in a squad of 4, or sometimes when you end up in matches with one.
Since a played squad will almost always outplay solo players. Even if each solo player plays better.
This is a match with a predictable result, which is not interesting to participate in.
If I start seeing squads of 10, I’ll just stop playing. Playing against premades is absolutely uninteresting. I know this very well from MMOs. Even when I’m in this premade, the only thing that’s really interesting is the battle against another premade.
Some do, some don’t bother. In AAB you don’t need voice communication to work well. You don’t even need squads.
Squads in AAB are often just a bunch of players, not even win oriented.
If they seem tough, then basically because you have not learned what to do in such circumstances.
Even if you don’t have a squad, you have chat and can talk to your team.
And another suggestion, you shouldn’t insult players here, unless you want your post be taken down. To call squad players in a squad game morons is quite offensive!
Not in air arcade! There are some squads to be aware of, but most are regular players.
Okay, why then do they have presets like Soviet ITP (M1) / Yak 3 Eremin / Yak 3 / La 7: this it not “win oriented”? Or VL Pyörremyrsky / T18B (57) / T18B / B18B? It’s just for fun may be, not because which setup * 4 = OP?
Ingame chat and voice talk are nearly nothing compared with organised squad. I know what I’m saying, I play MMOs a lot. And I know perfectly well the difference between a random team and a prepared raid group.
When a group of 4 campers just wait at the top of our spawn point and focus killing everyone who doesn’t quickly dive to the ground? Cool story, it’s a pity you weren’t in this battle, we would certainly have won (not really).
But most squads are not “organized” and not better than the rest of the team. A few squads are. But if 2 of those 4 players would be in the red team unsquadded, you would still have a massive problem with them. It isn’t the squad, it is those players. In air arcade, there is only minimal communication needed. It doesn’t matter much if they are squadded or not.
Exactly this is an easy game IF you inform the team of the danger and tell them to dive. Just sweep the floor and win. Most campers stay where they are and care for stats, but not much for win. Be able to exploit that. If such a camper group wins, it is due to defeatist blueberries that quit and noobs that feed them. Just make sure you have the ability to attack ground from low spawn.
You are in trouble if the campers care more for win than for stats. Because then they will deep dive to get the right planes down. Else they just frag the noobs.
The four-man squads I speak of are all well organized. If you think I’m a noob and can’t see the difference between an organized group of one squad and four random top-level players, even if they’re good, then you’re completely wrong. I haven’t played WT much, but I can recognize a real teamplay.
You do not understand or, like other “defenders of the squad”, do not want to understand a position that differs from yours.
At BR 3.3 where i play a lot, half the team doesn’t read anything and just tries to kill the closest target. A lot of them just rush forward and it’s good if one of them checks the minimap sometimes.
They are easy food for campers or wandering squad, which focused every nearest target. You can’t do anything 1 vs 4, even if you has the same plane. Even 1 vs 1 you have disadvantage against them in most cases: unmodded plane, lesser crew stats etc.
But, as I already said, it is acceptable that newbies will meet some tops. But not organized groups of them!
I’m lost some games just because of enemy KDR monkeys, which hunt inexperienced players and, literally, my team played 12 vs 15, other 3 continuosly died at respawn point. If this is a frontline map and we lose a lot of bombers because of these “progamer” campers, we are already losing, no matter how successful our fighters are.
And all the games where I met a squad of 4 on the opposing team, we lost. Everyone. Therefore, for balance reasons, they should be isolated from random players. Or the number of players in one squad should be limited to 2.
These squads exist, usually formed around clans. However their number and activity has decreased much, since golden wagers are no longer an issue. A few years ago, there would be way more of these around, farming the wagers.
Oh no, I do understand very well. I have been in your shoes 9 years ago and was frustrated and intimidated by squadrons. I didn’t like them either and wished for their removal. I have just learned since to deal with most of them and not be intimidated by them.
Yes, and thanks to premiums and such, this won’t change much. If you reach jets, you may encounter something even worse than 4-squads. That is inofficial 4-squads, without balance squads. Compared to that, squads in 3.3 are harmless. Inofficial jet squads were a real problem in the past. Due to more players up there, the problem seems less severe today.
I don’t know if I didn’t make myself clear, I don’t fight the campers, I play the objective to win. And that is easier, as 4 of the enemy are not interfering at all, while the blue noob supply lasts.
There are two sides to this. From one point, it might be a good idea to limit squads to rank III and above. That would keep them out of low BR. But on the other hand, much of the game teaching happens in squads. I learned much about arcade from flying with people in squads. This is the best that a noob can do, squad up with some seasoned players and learn from them. In any case, the game revolves around squads, you can’t just disable them with no further consequences.
KDR obsessed players are very careful and restrained. They don’t take risks. They don’t respawn. Everything that hurts their precious KDR is bad. Even winning. They kill the blue fluff before it rams the ground by accident. As you say yourself, they go for the inexperienced players. So your noobs keep them busy. Great! Because your noobs wouldn’t win the game even if their life depended on it. Games are decided by very few players.
If you lose a lot of bombers, then mainly because you allowed one plane to reach your spawn high. One fighter can seal off the bomber spawn. He does not have to be in a squad. If your team has plenty of bomber bobs, that is one winning move: Go seal off their bomber spawn.
Not sure if this is confirmation bias on your part, but I can’t say that for me. I usally don’t even look for squads unless the game develops unfavorably. In my games at 3.3, squads rarely matter at all.
I started playing WT over 10 years ago. It just so happened that I didn’t play at all for a long time. But i remember B-17 bomber gunships, killing everyone near them etc. As I said before, you might think that I am a complete newbie, but that is the wrong decision.
How can it be easier when some of your teammates died immediately after respawning, did no damage, did not bomb any targets? Some of them leave the fight after getting killed 2 or 3 times in a row, we try to win while outnumbered.
It is up to the individual player to decide what is best for him: with squads or without. There is no significant technical problem to make 2 separate queues.
I see the real problem elsewhere: without the ability to humiliate newbies, the “pros” will donate less. Nothing personal, just money for GJ.
Some of these “pros” play at these ratings precisely because of the easy farming of newbies. There are no other objective reasons to play hundreds of battles there, having top tiers of different nations.
I don’t agree. A failed capture point, one destroyed ground vehicle, a critical hit on the enemy team’s top plane can decide the outcome. Аnd even a noob can do it, albeit by accident.
If you read carefully what I wrote earlier, I’m talking about a squad of 4 spawn campers, not just one.
In some games I dealt with campers myself, even if I lost my plane. But it’s impossible to shoot down all 4 by yourself.
Because of disadvantage of positioning, individual skill, coordination, crew, unmodded planes our forces literally must be doubled against them. And even if we win, at the cost of half or more of our planes, they will simply take others and fly back in a pack to the our resp. Do you think I didn’t see this?
At 3.3, a squad has little meaning if it’s a squad of two beginners. Not 4 “pros” with OP setups.
I looked at your profile, the greatest number of battles: 5 out of 10 aircraft - 1st tier. BR 1.7, 2.0, 2.3… I wouldn’t be surprised if you’re also a fan of beating up newbies.
Are you being bullied at the tops, since you only have two tier 6 vehicles in the top 100 battles?
I guess you are down to stat shaming now. But if you’d look with brain enabled, you will find that my most flown crate was the Pe-3, which used to be a rank III plane and therefore capable of doing the daily tasks quickly. It was later demoted to rank I. And the other vehicles you mention are mainly attackers and bombers which where used along and have huge ground target counts. The ideal setup to do tasks and GE or thunderer wagers, while the Pe-3 would count as rank 3.
But your accusations illustrate what kind of character you are.
You have never played jets at all. They are not really fun in arcade. For jets, I usually prefer realistic…
I guess there is no point in a topic oriented discussion with you, so have a good day!
And also Pe-3 / Su-2 are not bad against newbie reserves. I’m not blind and i see near the same count of air and ground targets on your Pe-3. Whereas on my Pe-2 / Pe-3 the ground differs from the air by an order of magnitude.
Are you surprised that someone who looks like a newbie can check your profile? Statistics can tell more truth than words. As one of my friends likes to say, “it’s all clear.”
You are really serious? That then rank III Pe-3 has a much worse KDR than your most used plane. It has a bit more than 1:1, while your top rank II planes are at 2:1. And the Su-2s have about 1:1, which is usually Gaijin doing the “clubbing”. So before you project onto me, read the numbers and use your brain. Anyone can see what that lineup was usually doing: farming ground for the win with the Su-2. The Pe-3 is only there to make the mission count for tasks. It wasn’t a good plane, that is why it got demoted to rank I by now.
This was my first rank 3 lineup I had researched when I started earning warbonds. I was a beginner when I used it. It was great fun, while it lasted.
Back then, the Pe-3 was classified as a fighter, so it had no bomb reload… The game changed in those years.
Statistics are nice if you have the knowledge to use them. You don’t, unfortunately, as you have demonstrated.
But again, have a good day. You are unhappy about better players spoiling your clubbing, not me.
My Pe-2-31 atm: 226 battles, 227 deaths, 78 air and 905 ground targets destroyed. Normal for zerg tactic, where the plane stays alive for less than 2 minutes from the start in most matches.
Yours Pe-3: 1962 - 1639 - 2195 - 2208. Air and ground nears the same. You sayed “it’s fighter”, okay. PV-2D: 1069 battles and 730 air targets. B18B: 924 and 726. Hmm, it’s not fighters, may be they are OP a bit?
And now Lancaster: 564 and …62. Halifax, Lincoln, Er-2: all of them are the same. It’s ok, for heavy bomber, which fight against more experienced players than noobs on reserve planes.
Even if you wait for the AI attack planes and kill them all solo, there are still not enough of them to make the stats equal to the ground targets. So you have to kill other players, otherwise where do you get these stats? And if you kill players, a lot of them are newbies, just because of tier / BR.
It was not me who came to this post and started teaching: it is you who do it.
The PV-2D is a BR4.3 rank 3 bomber with 8 frontal machine guns alone. It has a 0.7 KDR total, including the automated gunners. Of course, if someone intercepted me headon during a mission, I fire my guns. But if you look at my stats, this thing is my best arcade earner. I have earned 32.4 Million SL with it. You think that is from the kills or the ground units? Now please use your brain… how would I earn 32.4 Million SL with it by killing 0.7 planes and two ground per mission. They don’t pay you a direct reward of 31200 SL for 0.7 planes and two ground. (This is without mission win bonus!)
Again, if you could read stats, you would know what this plane was doing and why occasionally, I had to defend against planes that attacked me. With this kind of mission, you certainly don’t seek pvp combat. You loot the map riches:
I’m not asking how much SL you farmed. I am only talking about one fact: on “classic” bombers, such as Halifax, yours ratio of destroyed air targets to the number of battles is much lower than on the 18B etc.
And not even several times: an order of magnitude.
And this is not the work of automated “Gans”: even B-17G can’t defend itself, even with the aces crew. Except one case: against newbies, who just entered the game and don’t know what to deal with some enemy planes.
I’m got some air kills on Soviet SB 2M at BR 1.3 and it’s only have weak auto 7.62 machine gun at nose. But it’s enough against paper reserve planes, if you know what to do. Btw, B18B etc are OP garbage, loved by every noob-killer.
But i’m don’t played on extra lower BR except when starting a new nation and spading their tech.
And I despise those who sit there constantly, hundreds and thousands of fights. It doesn’t matter what for: SL farming, BP tasks or something else.
I’m a little tired of you, please save your lectures for someone else.
Arcade bombers deal a share of their kills by “surprise” kills on the runway. You don’t even see them but you kill them anyway. I am sure you know that.