I haven’t seen any indication that the armour package that was tested in the U.S. and it’s evaluation sent to Sweden is drastically worse than a domestic M1A2’s armour package.
Please feel free to share sources that show my sources are wildly off the mark, and what the true values should be.
This reeks of significant levels of Cope.
You want/need it to be true, therefore you believe it to be true, regardless of the fact that there is no underlying evidence to support that position.
In fact, there’s multiple sources which heavily hint to a contrary position.
You’re also giving me the strong impression that you overvalue the importance of armour protection based on gameplay in video games.
IRL other aspects such as the ability to spot a target first & hit a target first are of much greater importance than raw armour, many of the elements which make the M1A2 such a good tank IRL aren’t simply relevant in War Thunder, whether that be Battle Management systems, GPS, FCS, the VCSU, general visibility, crew comfort, intuitive layout/controls, etc…
Refer to my previous comment.
This has to do with multi-hit durability, and armour fatigue is not modelled in War Thunder, thus moot point.
Tell me you didn’t watch the clip without telling me you didn’t watch the clip.
The most powerful APFSDS round in the entire game cannot consistently penetrate the M1’s UFP at point blank range.