Why does anti-ship missiles get so much attention?

with each new update, more and more anti-ship missiles are added to the game and people are hyped up over it. “this missile can hit this boat from a light year away!!” “this missile can turn around and hit again even if it misses!!”

but why, though? in air rb, it doesnt give that much mission points, i think. nor is it that cruicial in nuclear escelation (maybe against some boats that fire missiles at aircraft). is there something i’m missing? i think they get way too much attention than they should, because players playing naval are not that common to make this a huge deal.

Israel players:

kingpin-kingpin-clicking-pen

In Air Sim, Denmark map, theres a lot of naval targets including carrier. In Tunisia a carrier. Not only sinking them gives you good points, but also bleed a lot of enemy tickets.

In my case, using the JH-7, I rather bring two ASM than two of those stinky ass rocket pods that miss everything.

But the main reason we are seeing more ASM its bc of nuclear escalation mode actually.

I believe the main focus is for it to be used in nuclear escalation since that mode has a decent chunk of ships.

Aircraft get nerfed all the time because of GRB.

Whether that be what their A2G weapons can actually do or what A2G they even get.

ASMs cant be used in GRB (usually), and therefore can come to anything and everything, without impacting BR and at max strength.

With more and more naval targets being added, they are slowly become worthwhile weapons too

Ancient megaNAVALodons woke up from their slumber and are ready to wreck havoc.
Can understand that hype. Your (maybe even favourite) aircraft (or multiple aircraft) gets new toy (or toys) to play with. We even have “sandbox” modes where you are free to do whatever you wish (asb, escalation). Including sinking ships. Had this feeling when arms were introduced because plenty of my jets and even heli got 1 more reason to play them again.

oh damn

does it give good points there, then? i saw a lot of people do anti-ship in the 14.7 nuclear escelation.

this makes sense actually

Because for many people it’s exciting to do many different roles in the same flight. Anti-ship, anti-air, anti-SAM, anti-ground all with one loadout.