Why do people care about aircraft specs?

Its like people have absolutely 0 accountability for their own actions or gameplay and blame it on someone else having 0.5ms climb rate.
Who gives a fuck what climb rate you or they have when all your gonna do is just headon the first target irrespective of everything else.

Those usually dont try to understand the game nor the aircraft they fly. Nor, from my experience, visit this forum.

Ok, I see what you mean now. I guess I was misunderstanding? Yes people complain because of skill issue, they blame it on some tiny advantage someone else’s plane has, when in reality they could have avoided the fight be being aware, or they could have won if they had used their planes advantages over the others.

Like any vehicle in the game, half of the appeal of the game is that its accurate to real life as much as physically possible.

So a lot of the time discussions about buffs or nerfs are to do with getting an aircraft in-line with what it should be like in real life.

Its not uncommon for comparisons to be made in books and such, and so can be used for rough baseline for how a vehicles stands. For example if it was reported in multiple books that one aircraft could rather readily outturn another, but in game it cannot, then its a good starting point for fixing it.

After that, it is fundementally a game that uses relative performance for balance and not figures such as service dates. To that end, if one aircraft is massively better than another at the same BR, then its a good indicator that one or the other is at the wrong BR.

Players being bad at the game, is not a good reason to just ignore reportable issues,

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I think i might get what you’re saying… The point is
Specs exist due to gaijin policies making that game realistically as possible (which sometimes they kinda miss) but yeah… If they didn’t had these policies
This wouldn’t be the game we all love to play and… Suffer…

the people you’re referring to are not as skilled people
Or have much knowledge in gameplay,
Which is alright,
Not everyone as bright in this game,
But specs however do exist to give that touch of feeling while flying for players that do understand.
Well that’s however my opinion.
Wish you all an outstanding weekend

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you are missing the point my man

people will complain that the Mustang is missing x amount of horsepower which is the reason they died and its not fair - all the while turnfighting a bloody biplane.

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Man yells at ghosts: the thread

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Probably memers.

I guess to answer the threads question, everyone cares about aircraft spec’s for different reasons, some people are upset because they had a skill issue, and some are looking for historical accuracy. Ones who had a skill issue make up a good portion of the complaints, trying to make the game less balanced, and it is frustrating that they do this. The others are the opposite of the people with skill issues, and try to balance the game more (most of the time). This is generally respected.

I partially blame jets for this.

People seem to forget aircraft fight in 3 dimensions and instead just turn in a flat circle. From what I’ve seen of modern jet gunfights, it works there due to their extreme TWR/SEP. People then apply the same logic to propeller planes where even the best plane has worse SEP than is needed to keep turning at corner speed, maybe not zeros since they love being slow.

You can partially see this in people hearing advice to climb and rejecting it as “But I can’t go 2km above enemy to dive in them so climbing is worthless!” forgetting that altitude isn’t just about diving but offsetting your horribly weak (compared to jets) engine and trading altitude to maintain your best turning speed or to cash it in for an aggressive lead turn without falling out of the sky afterwards.

I feel jets can also be blamed about people not doing out-of-plane maneuvers. Most CC jet dogfights I see stick to the deck to avoid missiles (or at least that’s what I was told when I asked why nobody is cutting into the other guy’s turn or using yoyos, pitchbacks and lag rolls), while with props you kinda want to fly the egg.

And beyond these…

People go “Props boring, idc to learn” for the final jet blame.

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Exactly mate, thankyou.

Glad we could help you resolve this issue, (I’m not taking credit for RunaDacino’s response here) I apologize for not understanding at first

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More of a rant than anything on my behalf but happy to have your contribution mate :)

Because specs are important in a supposedly realistic game? If they didn’t matter then you get funny shit like when the sea hawk had it’s thrust doubled.

Like… Why not? It’s the very basic thing to do, or why don’t we just make Tie and Xwing

My point is people care about specs etc but whether they have 10hp or 1000hp - people just fly into headons, the behaviour, tactics dont change.

You see it for yourself, highly agile fighters and climbers such as zero’s etc totally disregard their capabilities and strengths and go into headons with mustangs and 190’s.

I understand specs etc but my sentiment is that the playerbase utilise the same method regardless of capabilities/statistics.
At that point - who cares about lacking 100hp?

Generally the people who care about that stuff, aren’t the ones mindlessly flying planes. Plus it’s nice to know that the plane you’re flying is realistic.

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I get buffing/nerfing planes, but I don’t get some people literally leaking secret docs just to prove a point.

None of the top tier vehicles are accurate. It would be impossible to get things accurate, and even where data can be reasonably found, Gaijin refuses them to balance the game.

Besides, the A6M would rip itself flying like in the game lol

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Fr. it also provides historical intrigue, especially in sim, when you face a vehicle from another nation that is better. I was with on call with a few friends in air sim when i just here “Holy ******* christ japanese!!!”