Why are most belts in this game mixed? AP and APDS belts often have 1 HE shell, HE belts often have 1 AP shell, etc.
I never understood why this is a thing. It doesn’t make sense having shells with different velocities in the same belt (despite all shells in the belt having the muzzle velocity of the first shell in game).
Gaijin appear to have their own logic about such things - whether coding related or otherwise. It may also be something as simple as having more tracers - more visuals for the casual audience?
(He says - noting how often FPS games seem to be running around firing full tracer all the time.)
A couple of historically accurate default setups, but then custom belt option as well. I cant see any reason why that would ahve a notable balance issue