Why did you remove the option to use SSAA + TAA?

lmao

My exhaustion looks blurry for me, DLSS I have set to native with some sharpness added.
It’s fine.
Might try other methods later when I can get a solid week of rest in a row.

thats strange, for me, even other methods like TAA or TSR are also blurry but not quite like the DLSS. I use FXAA anyway because of the SSAA, basically what CREELAST said can be said about my experience

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I’m using FSR and it’s just outworldly; can’t see a single pixel on a single edge, and no blur issues like other settings.

And best of all; it has zero impact on performance, somehow!

Can’t say the same about the implementation of Ray Tracing, that was kinda catastrophic lol.

is bait, right?

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Spanish doesn’t bait, they share sincerely and directly.
Acknowledge their perspective and accept it, do not dismiss their experience just cause your own is potentially different.

Monitors are another layer of impact for fidelity, not resolution but the monitor’s general processing and panel quality.

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What about this sounds like bait to you?

I think this looks extraordinary (and the pic is messed by JPG compression).

So we should be able to use DX12 along with TAA and SSAA. And we cannot

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Have you ever played in 1440p or 4K with TAA and SSAA x4?

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broo, you jackal and spanish are the only ones that I see that say it is better than before, a lot of people is complaining about the graphics, in consoles I see people that saying it looks like 360 era. I don’t want to dismiss you’re experience but it looks like bait from you guys, sorry

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That jpg artifacting be like.
FSR looks crisp though.
I’d upload the screenshot but forums compress it to a jpg.

@maksyyo
I don’t use SSAA myself cause I have a 4k panel and rendering at 8k would be pointless.
TSR also outright replaces SSAA.

@CREELAST
JPG compression, but this is without raytracing.
Contrast is entirely fixed, lighting and shadows are finally good, textures and fine details pop outside the jpg. I left it full resolution despite the fact jpg compression will kill some detail.

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I don’t need DLSS, FSR or anything. I just want my TAA + SSAA. Nobody forbids anyone from playing with FSR or DLSS. I am one of the people who was forbidden to play on my own settings. You can still play on your own. I cannot. That’s the difference bro. Btw., thx for replying.

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yeah I hope what you say is true for you, that’s nice, but a lot of people (me include) are having issues.

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@Stona_WT you changed the topic of this post, pls could you tell us if this will be revert or at least what is the reason of this

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Yep. We would be grateful mr.

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Short answer, no problem, lol

https://community.gaijin.net/issues/p/warthunder/i/HdNrVsVDlzNw

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Why are there even people posting in this thread who have stated that they don’t use SSAA? This doesn’t concern you.

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Remove me from this, I had to turn basically all other graphics to the lowest to manage without constant stuttering (and it still happens). Long story short, I was using the new TSR which was slightly better in 3rd person but the cockpit was messy around all edges, so I swapped back to TAA. There is some blurring but I can imagine it worse from 2k and above.

Tldr this update made the graphics uglier for me in the end while also being more laggy

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I don’t get why gaijin does this kind of thing, i’ve been playing with TAA+SSAA since god knows how long (ssaa x2 using config.blk edit).

I guess i should have expected it from the company that still can’t figure out how to enable SSAA x2 in the menu.

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Idk why they did this