On Dev Server I noticed that the missiles from the new SPAAs are too weak. Their range is not much greater than ADATS.
After the rocket engines are turned off, the rocket begins to lose speed very quickly. It feels like it is turning on the air brake.
Because of this, the range of the new SPAA is barely 12 km. Further, the missile simply flies below 1 mach and is not capable of maneuvering. At the same time, Pantsir missiles have twice the speed and after turning off the engines practically do not lose speed. It flies as if weightless.
Gaijin found a Russian source saying they should lose speed faster than a rock thrown by hand.
If you go into the harrier you would also find that after shooting from hover, the missiles really only get to around 12-15km, of course its going to be the same from a ground launch.
And fir the irist slingers its going to be similar, but the SLM shouldnt have that much of a loss.
Its all dev server anyway and is always changing
IRIS-T SLM has a larger booster that should give it up to 40km range, it’s not just an AAM taped to a truck like the Swede tracked IRIS-T carrier is. The difference in booster size is like R-27R vs R-27ER, it’s a big upgrade. You can see the difference here.
On the plane, the AIM-120 can be subject to nerf, for the sake of balance. But here the situation is different, we have SPAA, which in reality should shoot at 40 km, but flies at 15 km. Why does the Pantsir missile not lose speed at all after the engine is turned off, but the AIM-120C5 and other new missiles immediately after turning off begin to slow down a lot.
Post a bug report?
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Yes, they openly weakened IRIST and I think they covertly weakened both AIM-120C5 and AIM-9X.
Recently I found out that they turned off all APS Trophies, and I was pumping Israel just for this. They can break or turn off something without reason and somewhere buff an already strong weapon.
which is actually quite questionable. On cold launch the SLAMRAAM were able to track and intercept target out to 20km, with many 2nd/3rd party sources stated 25km
thats with the C-5
and harrier dont have C-5 yet the slamraam C-5 has worse performance than the A/B with the same condition launch
“devs always changing”, ive seen people said that multiple time, i dont trust “devs always changing” until i see it, which ever since i play the game, nah dev isnt always changing
Pantsir has 2 engine, just like fakour 90, it has booster burn then sustain burn plus the 95ya6 is tiny
They do change stuff, just not the right stuff kike adding rtx and dlss support but i cant look into a pack of trees without dipping to 17fps
unlucky
Pantsir missiles have one engine, what you see two parts, it is one design, they will not undress during the flight. By the way, Pantsir missiles have an engine that works for only 3 seconds, which is three times less than the AIM-120C5
The aim120 isnalso twice as heavy and on a much larger caliber, so it would need more thrust and drag coefficent to beat the smaller lighter missile, also burn time doesnt beat total thrust, i cant find the stats but i imagine that sonce the 95ya6 is a ground launched missile, its made to accelerate without initial aircraft boost, while the aim120 is an air derived missile
That is none sense. Pantsir does have two engines, and they do undress during the flight, so essentially it is only the head that gets to the target.
Spoiler
“The missile has a bicalibre body, consisting of two stages in a tandem configuration. The first stage is a booster, providing rapid acceleration within the first 2 seconds of flight, after which it is separated from the sustainer-stage.”
Thus why in wiki it is said to be 90mm rocket.
Excellent, we are waiting for your photo of the separation of steps in the 57E6.
They lose speed quickly so that SU30 and SU34 have time to escape
Coz the devs are full of bias
Because by this logic every single missile in the game is underperforming by 2-4x. When manufactures list ranges they obviously want to make it look impressive. I’m sure these missiles can hit a 747 at 40km.
R60m states 8km range, go ahead sling one from 8km and see what happens.
Aim120 states 60km, again throw them at 60km and see what happens.
etc. etc.
Turns out when missiles run out of booster they start rapidly slowing down, especially if they have to course correct against a target not flying in a straight line, crazy stuff.
I get the frustration that these new spaa are basically not the wunderwaffe people hoped for, but its not because the missiles are being artificially nerfed.
Also pantsir effective range is about the same, you aren’t hitting anyone beyond 8km going over mach 1 and not flying in a straight line without some seriously skilled leading and luck. People getting sniped out of the air spawn are literal morons that have no idea how to fly CAS at top tier.
Spoiler
Im not even a fraction good as this guy, but I do play the pantsir and when you run into CAS players like this you might as well just hide or J out, its gonna be the same thing in the new SPAA. I don’t think anything short of patriots and s400 is going to stop CAS from stomping at 12.3+ matches.