Why are soviet missiles beyond the R-60M nearly undefeatable?

The R-27T and R-27ET have identical seekers. The R-73 IRCCM also shrinks FOV more than the R-27s do. 0.75 as opposed to 1.25 degrees. I believe the R-27ET seeker probably jus seems better because the ET flies and accelerates so much faster than the base T, thus giving it less time to see flares.

huh i didnt know that.
you learn more everyday eh?

Let me address each point.

Honesly this screams positioning issue to me. Go fly lower if you want to not die to SARHs.

positioning issues? Like what? Facing a soviet aircraft while you’re trying to rush on the sides to access behind and start yeeting fox2s? well, you either stay within multipath or die.

The soviet radars are genuinely garbage when you compare them to NATO radars

You can notch an F-15 or an f-16 block 15 without even popping a single chaff. You can’t notch russian missiles unless you perfectly fly 90 degrees to the nose of the enemy, the moment it relocks you’re done for. I’ve honestly never really “chaffed” a MiG23 successfully because the missile eventually strikes while it has a solid lock on you. Maybe when going cold it works. You can’t notch what’s not doppler either. That’s basic manual stuff. A radar that is not doppler won’t be defeated if you fly sideways because the nature of notching is to give too little doppler effect that the radar doesn’t detect you or doesn’t receive enough energy to successfully guide the missile.

R-27ER carriers also seem to have extremely unreliable radars. Sometimes id rather have concrete ballast than an N001. Notch and chaff.

By unreliable you mean? I’ve seen gameplays of soviet aircraft and when they lock something behind 10km they don’t release. Apart from that, 10km and below is the sweet spot of action of the r27er since it combines the booster and starter horsepower within the starter stage.

Read above. NATO radars are FAR superior to the Russian ones.

How are they far superior to soviet radars? Most of them are PD head on only, have 19km or less of ACM, a very small window, bad lookdown mode and get easily notched; they may be more sensitive and pick targets quicker, but why would that matter when sparrow M’s only work on head ons above 1km of altitude? I’ve had no issues notching NATO radars without popping a single countermeasure.

In the game of paying attention and positioning that missile thunder is, you have lost! Stop letting them behind you, and if they make it behind you, the IRCCM of the R-73 and R-27(E)T will get fooled if you know how to properly flare. Cut throttle, flare and maneuver a bit.

In the game of “who has the best missiles” where you either keep your speed or die to enemy guns, the planes with bad missiles lose the match. I’ve been caught up by r60m’s from 2km away while i was on 50 percent throttle and flaring away.

This whole post just looks like USA main coping to me.

How is it usa main cope? the technology russia has is far superior to not just usa but the very rest of nations in general.

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you gave the solution that works for all current radar missiles

just fly low

About these IR missiles with extended range, just pop a flare occasionally when you are too focused on something or distracted

(in the case of r27et it can be a little more annoying but it’s still nothing out of this world)

and the r73 is almost a joke, being really efficient between 1.5km or a maximum of 2km, apart from the moments when it just spins out of control for nothing and you can just pre flare

*One more thing, nowadays, at least at 12.0+, you can’t simply cut the afterburner and still continue flying with 100% throttle, you need to reduce it to about 70% to be able to distract missiles efficiently.

now if you are flying with the f14A/B for example, everything gets more complicated since it is practically a flying sun

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I find it funny youre just throwing the same things back at me. You dont have to notch if you just fly low to the ground!

I quickly glanced at your stats and wow, what a surprise. You are negative in the F-15 and the F-14B! As well as pretty damn close to it in both F-16As and the event Mirage. Just seeing that tells me you have no drive to learn or take advice. Either way I’ll continue to reiterate that positioning is key. Stay with your team, hug the ground, and USE THE C KEY. Players like you are one of the reasons i take my Flanker to orbit. It’s straight up hilarious to throw a missile at them from 65km away without them even trying to defend.

Thank you for being another statistic, kind sir! See you on the battlefield.

because you and a majority of this player base still dont seem to understand that gaijin nerfs anything for nato esp u.s radars. the strongest radar in the game should be the F-14 and F-15 radars, yet they can’t even pick up planes flying under them within 6km, even though they should always be picked up.

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yeah except that r27er’s innertial guidance will still strike even if you go within the multipath area. If you defeat the r27er you’re going to die to the r73, which is like a python 3 with longer range and the irccm of the magic 2, this is; undefeatable within the average scenario of air rb. I’m also convinced that if r27er had it’s thrust fixed and was as unreliable as the sparrow we would concede the su27s and mig29s to out dogfight nato aircraft below 600ias like they do in real life. But yes, a missile that has no drag whatsoever, ignores multipath because of iog and goes mach 4 on the deck thus arriving in a quinth of the time that a sparrow needs to cover the same distance is totally balanced. This forum crying about NATO planes being OP is a whole damn reddit moment.

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Most soviet mains have chronic skill issue even desptie

-shvak is the hardest hitting gun in game, making the planes that carry them not just high performant, but also deadly armed.
-gsh23l, nr30, n37d, gsh30-2, gsh30-6, gsh30-1 didn’t get struck as hard as the rest of cannons with the drag nerfs that affect jets so much ( due to their high speed pushing more air onto the rounds)
-soviet cannons not being affected at all by realshatter
-best all aspect missiles past the r60; basically inheriting the best traits of the other best missiles in game and having none of the caveats other than having a trail of smoke.
-best ACM modes from the MiG23 MLD and ahead
-hardest to notch/chaff radars; even the R3R missile has ignored chaff sometimes (as for me launching or receiving it)
-unrealistic overperforming thrust and illumination performance of r24 and r27 missiles

“but nato aircraft can out dogfight”

who the hell cares about dogfighting zuddy, you have a granted kill in a third of the time a nato aircraft has a chance to actually get a high hit chance launch. MiG29 and Su27 have mid flight models because they would be 15.0 material if they were actually accurate.

“but nato aircraft can out dogfight”

meanwhile the yak41 outrating the f16a adf without using vectoring and having an arcade spaceship flight model instead of flying upwards when it vectors 45 degrees down pushing all the afterburning power that doubles the secondary vtol engines (thus should tip over the nose) literally out fighting everything even biplanes.

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Only if you cut illumination before multipath triggering and the aircraft just goes in a straight line with no speed change when illumination is cut.

If you do not manually do that it will multipath like every other SARH missile in game.

this said, the r27er’s only 100 percent guaranteed to be defeated is to hide behind a mountain with no other radar of the same band pinning you since staying in multipath is harder against missiles with IOG and datalink that relock than with the rest (good, you multipathed the r27er, now you eat the r73!). Got it, r27er is balanced guys! I just have a skill issue!

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R27ER is affected by multipath as much as everyone else is.

So you think that turning off your missile in its final moments of flight is a reliable way of killing the enemy?

You can say the same about every other radar missile in the game.

no its exactly the same actually. IOG while there is a lock has no bearing how hard it is to stay in multipath. It only kicks in if you loose lock.

No, every single kill gets to you, and you for some reason have to make a new post every time you die. i do not think you need any skill to not make a post, but i do recommend playing the game less since you make a post so often about the new shiny thing that shot your aircraft down

You ever flown a Soviet jet armed with the 23/37mm loadout of with NR-30s? Theyre horribly inconsistent and dont even hit that hard lol
Stop yapping about “but other guy has the better plane” when all of these posts are just obvious skill issues.

I think you forgot that you had to maneuver to escape the proximity fuse. Either that or you didnt notice the R-3R until it was way too late.

Do you have any evidence to prove this?

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the thrust part i get considering gaijin has the booster and sustainer firing at the same time in 27E variants, as for illumination part it’s a tossup as it was one of the worst preforming missiles irl during its usages (when the aim120 was a thing, the 27ER got like 1 or 2 confirmed hits but i dont remember off the top of my head) but all SARH missiles where hot garbage compared to newer ARH missiles so it would not effect in game statistics

still the r27er overperforms to the point not only it’s a sea level hypersonic missile, it’s also too good considering how “bad” soviet radars are. For the record, notching doesn’t always work against soviet radars because of missile datalink and innertial guidance; still non soviet radars aren’t much better and have much more limited searching aspects.

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Again I must ask, what proof is there?

a year after and russian mains still need proof? edit: you don’t even fly russia which is even funnier. Apologist.

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again, even if these missiles would be made to absolute realism, due to how small war thunder maps are and how people play all SARH missiles without an inverse monopulse seekers would be useless below some 300m alt when looking down, the missile overperforms yes, but all SARH missiles in the game do at the moment

“shvak is the hardest hitting gun in the game” is such an overstatement it made me laugh out loud for about 5 minutes, my man, they are fighting against wooden planes, no wonder it can make the enemy burn, on the other hand in props tier the fw 190 canon’s are much more relibale (20mm punching holes like a 50mm, bullet drop being way less punitive, dmg being more consistant)

Furthermore, saying that is completly wrong, I’ve seen ns 23 and nr 23’s (which are supposedly much better) do hits against f86, while the f86-A5 and 25 variants can in 1 bullet, rip a plane in half and make it burn to hell (let’s remember it’s a 12.7mm)

and to end this, if you are in a f15 and a f14 and f16, and can’t beat a su 27 nor a mig 29, it’s just skill issue, except the r27, they got noting for themselves, if you really look at it, they got one of the WORST fox 3’s ingame, some sht radars (mig 23 being straight up horrible before the mld), sht accel (it’s a 1.09 thrust to weight ratio on the mig 29 normally), sh*t energy retention (I even saw a guy ingame that could loose all his speed in 1 turn in a su 27 but couldn’t go under 500kph when landing even with full controls on a f15)

to top it off, I wanna say something, it ain’t 2014, russia isn’t a pure bias now, most missiles are acting normal, most planes had been nerfed (perf or br changes), most russian vehicules got huge weaknesses in their gameplay (let’s take for example the 2s1 which cant flank anymore cuz of the map changes, or su 7/17’s which most of the time doesn’t get flares and are underperforming compared to their NATO counterparts, or t-34 1940 which cant even compete with the m4a1 in armor or firepower).

Anyway, I hope you get better at the game and check the update logs and the non talked update changes that gaijin put from time to time