Why are radars so bad in naval mode?

Hi people.

I’ve noticed one consistent trait of naval radars in the game which are regular SRC sets?

It’s that they’re extremely bad at the tracking things.

Since they are not on Doppler mode, the slow speed of WW2 planes shouldn’t affect quality of the tracking.

I get if radars can’t track biplanes, because it was a historical planned tactic by the Japanese in late war, stealth “j out” style attack.

In fact, air RB mode planes, with ground clutter (and chaff), much longer range, has better tracking

But radars in WW2 were high quality enough that chaff was invented for bombers by the RAF.

Ship radars are extremely large, both search and track radar, usually run on high power bands like X-band. No reason they’re so bad.

Anyway, it would be nice if someone qualifed could tell me whether it’s a gameplay balancing decision or that was historical.

3 Likes

i think at it is game balance, US wilkinson and mitcher class are cold war ships form 1958, so they should track subsonic and hypersonic jets whit multipe diferent radars, so it is strange why it cannot hold an lock att all.

Chances are it’s something they’ll want to improve considering that you’ll be able to bring 8.0 jets into naval now, which will cause problems for regular battles sure, but especially for EC.

I can confirm for german cold war vessels that radar behaviour is similar. You can’t hold a lock.

The issue comes from how naval radars work. Unlike aircraft vessels have space for more than one radar. And like SPAA’s they have more than one kind of radar. Unlike ground vehicles most ships have 4 types of radars. A/B band long range detection radar. Shorter range detection radar (this is usually between C and H). Surface vessel detection radar. And aircraft track radar (usually I band)

Ships in game track using their search radar. Meaning a target is tracked using an A band radar not designed to track anything. Gaijin just doesn’t code an I band tracking radar for some strange reason.