i think at it is game balance, US wilkinson and mitcher class are cold war ships form 1958, so they should track subsonic and hypersonic jets whit multipe diferent radars, so it is strange why it cannot hold an lock att all.
Chances are it’s something they’ll want to improve considering that you’ll be able to bring 8.0 jets into naval now, which will cause problems for regular battles sure, but especially for EC.
The issue comes from how naval radars work. Unlike aircraft vessels have space for more than one radar. And like SPAA’s they have more than one kind of radar. Unlike ground vehicles most ships have 4 types of radars. A/B band long range detection radar. Shorter range detection radar (this is usually between C and H). Surface vessel detection radar. And aircraft track radar (usually I band)
Ships in game track using their search radar. Meaning a target is tracked using an A band radar not designed to track anything. Gaijin just doesn’t code an I band tracking radar for some strange reason.
Yeah, btv (for exsample mk25 track radar) naval radar bands are not specified on component viev, they sre only marked as search or track radars.
And there is also other problem.
Some modern-ish boats in game have no track radars, and their firing solution is calculated by the main search radar and centrall fire contro conputer IRL. But because it has not been modelled, they cannot get calculated lead.
And i think at i would be werry helpfull, if naval would get the new radar UI from ground battles, it would make it easier to spott planes and take them out. It is pretty hard right now bc the naval radar scope is so small.