You can technically use everything on every map, but problem arises when you look at the degree of their usability.
Yes, it makes them bad for higher tier vehicles.
Early ATGM vehicles suffer from CQC mazes and those are at 7 - 8 BR.
You can technically use everything on every map, but problem arises when you look at the degree of their usability.
Yes, it makes them bad for higher tier vehicles.
Early ATGM vehicles suffer from CQC mazes and those are at 7 - 8 BR.
Later that pom pom guy will come in and say it is not his problem because he only play top tier MBT so suck it up because it doesn’t affect him lol
Just because the map is stretched out doesn’t mean it’s good. Area around A is basically a desolate space which isn’t ideal for keeping you safe against CAS. It also is being overlooked from area around B, making that area really hard to control if B isn’t yours.
Transitioning paths from A to B are also very open.
ATGM vehicles are very decent on small maps that allow them to only stick out the launcher and fire from behind cover. Small distance also benefits them since the ATGMs are slow and you don’t want to give enemy chance to avoid them.
Of course that doesn’t apply to stuff like Type 60, but this type of vehicle is bad regardless of whatever map you put it on
absolutelly incorrect. Light vehicles are very good to have on maps like Rhine. With abundance of passages and flanking routes they can very easly approach from unexpected directions and capture bases. Especially below like 8.7 where most heavy/medium tanks have pretty slow traverse speed. Just because distance isn’t super large doesn’t mean you can’t do well there in something like M18 or BTR-80
Light tanks don’t suffer nearly as much at city maps as slow heavy tanks suffer on large open maps where they more often than not won’t be even able to reach the closest cap from their spawn.
I’m not speaking for myself. But the fact that there’s so many one death leavers, leaves me to bleieve some players prefer ocnstant action
Let’s not ignore the fact those spots are rare and being locked in a CQC maze makes you get flanked really easily. Most of those can’t shoot on the move either, so travelling in such a congested map much more dangerous than on a more open one.
Small distances definitely doesn’t benefit them, as most ATGMs are hard to control in the start phase of the flight and your launcher/vehicle is a much easier target to hit.
Not really applicable to wheeled ones that have turning radius of a bus.
My point still stands though, they’d be much more usable in an open map than in a CQC maze, there’s no way of going around it.
There’s a reason why WW2 heavies can’t drive around Red Desert.
The fact of the matter is that light vehicles and ATGM carriers need larger maps to fully utilize their potential.
Reason to ODL:
I’ll happily fly prop tier ASB on a weekend for ~2+ hours in a single match.
I’ll ODL if I get strafed in my ratel or eland, or it’s ardennes or some other horrible map.
Even conqueror can get strafed (had my engine killed by a plane like that. was fun).
I’ll respawn constantly if it’s a fun map like El alamein or sinai (the big one) or if it’s a “Battle” mode if there’s no constant CAS bomb and strafe barrage.
I played that thing and it makes me crazy not because it sucks, it’s actually one of the better ATGM slinger as the missile doesn’t dip and not drunk like the ru and USA counterpart, it because it get strafed by CAP so often that they coming at an angle that you can’t raise your gun enough to intercept.
But they can do so on Fields of Poland and European Province. I don’t see that much difference.
Isn’t BTR-80 a wheeled vehicle? It works great on closed maps. And so do most of light vehicles either. Those who don’t usually aren’t too good in any environment. If your lights need more open space, you have plenty of half-open maps for that which don’t immediately make any other type of vehicle irrelevant and still let you do your job as a light.
Anyway, point still stands, if you know what you are doing lighter vehicles do just fine on smaller, closed maps in lower BRs and this type of map is preferred for vast majority of low tier vehicles. It’s not up to majority to adjust to minority. You have few low tier open maps for few light vehicles.
And as for top tier afaik most of the small CQC maps are removed from it, but i guess it wouldn’t hurt to add a few with the size of Fields of Poland or Red Desert restricted to ONLY matches including BRs 9.7 or higher.
Both maps feature towns that you can hide in and brawl.
Those maps have a much better idea behind them than fully urban mazes that completely cut out several playstyles. They have some issues with their implementation which is normal for Gaijin.
Sorry but I can’t really take this statement serious after looking at your stats with BTR and other lights.
The point being that all maps should cater to all vehicles types and their playstyles.
Currently we don’t have that, which is why people complain.
You couldn’t be further from the truth.
Well, i don’t really play top tier so i don’t really care, but i guess i can trust you on this one i agree top tier is hardly playable in current state.
It’s not possible. If the map allows lights to control the map from good positions only they can reach using their mobility (which is exactly the case on current large ans open maps), it will be unplayable for any slower vehicle. God forbid you kill one of those lights, it will immediately come back as A2D-1 with 4t of ordinance or whatever.
Try playing BTR-80 with stock ammo constantly thrown at Tiger 2s, T26E5s and stuff of this kind. Before reaching APDS i limited myself to scouting and assist hunting.
That is considering you even reach them which takes at least 2-3 minutes of driving and leaves you vulnerable in the meantime. Not to mention that all you need is 1 plane to smash you with bomb or a light to side shot you through some small opening and you go back to spawn again. Hell lot of fun. Any half decent player will not even consider spawning the heavy on such map in the first place, so you won’t have a lot of enemies to brawl against either.
It’s definitely possible.
Limiting the impact of any spot on the map is a key feature of map design.
Taking you two minutes to reach the caps is not something bad if you have cover along the way.
Currently, our caps on most maps are way too close to spawns, so whenever one team folds enemies are basically often given free spawn camping spots.
CAS is an issue that needs to be solved, we can agree on that.
I mean how many light at your preferred BR , rank can control the map, if said map allowed all vehicle to be able to play to their style and would a light at your preferred rank and BR can just freely control the map without being striked down by a CAS with anti tank cannon. If we talking about make up scenario , then we at least have to take in all the aspect that made up the game mode , not cherry picking and cut off the fat
Pretty sure at rank 4-5 you can easily make it to the city , map at that BR are not even that big. Heavy around that br tend to have decent moblity. The only exception are the soviet heavies and the Maus and again , cherry picking certain aspect in a match that can have so many possibilities , which many of those possibilities are not rare. Extremely common in fact, with a well design map for those thing to happen you would already lost the game , not counting the CAS for obvious reason. A well design map would be able to offer all player a chance to shine , reward game sense and map awareness and punish those who only hold W in their beloved heavy
If anything, at least as a british/german player…
Having a map with long range combat, lots of hills/divots and minimal corner-to-corner or girth of gun vs thickness of front plate combat…
Favours heavy tanks. Heavily.
Why?
I dunno about you, but I much rather take my centurions/conquerors, tigers and panthers and even comets and fireflies into hilly terrain with long distance sightlines rather than brawling corner to corner where my armour means nothing, my reload matters significantly and lack of one-hit-kill potential from solid shells can make what looks like a easy win turn into a death as there’s nowhere to reposition and hide between your shots except a building.