Why are jet engines modelled like this?

I’ve been wondering, why is it that the engine module on some jets includes only the engine itself but in other cases it also includes the exhaust pipe or afterburner?




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I can only guess because the Engine part and not the funnel is what makes the Engine work

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It might be that for many aircraft, it wouldn’t make any difference. Or it could just be that they half-assed the models. Both are quite possible

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AkTuaLly. The tailpipe is a critical part of the propulsion system. They don’t go if they don’t flow.

Its mostly just poor modelling.

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“the tailpipe is a critical part of the propulsion system”

and then he shows literally the entire hind quarter of the engine itself being mauled

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to be fair it IS the frogfoot
thing has two engines and can fly back with one

(thats how it got back and we have that photo yknow)

Best I could do. Ran out of googlefu looking for a picture of a riddled jet pipe. Problem is that they tend to fall out of the sky when hit and there is no one around to take a picture of them. And I didn’t feel like writing an essay on exhaust gas theory.

Its a legacy of the ancient damage model we have for aircraft. They have modernised some internal models, but they are doing it very slowly for existing aircraft.

Tbh, they need to totally overhaul all aircraft damage models

Sorry. meant to reply to the main topic. not yourself

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in stark contrast to warthunder, where sneezing in the general direction of a frogfoot causes it to fall out of the sky, but throwing a small planet at it at nearly the speed of light leaves it with not even a “hit”

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“the only consistent thing is the lack of consistency”

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I once saw an Su-25 survive and RTB after a direct hit from a redtop

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the frogfoot’s damage model is so weird in warthunder because you could hit it with 15 missiles and throw a train engine at it and it’ll be fine but it’ll fall apart with just a mighty gaze

isn’t redtop a bit gimped anyways?

In terms of seeker performance, yes.

In terms of being one of, if not the biggest warheads (on an A2A missile) at its respective BRs, no.

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ah, the seeker performance. you’ll only ever get semi-realistic lock ranges against Tu-95s and B-52s, with the longest all-aspect range you’ll ever get against a fighter is less than 2 kilometers against an F-106.

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please hold tight while i convert the F-106 head-on clip from fucking webm into a real file format like mp4

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Yeah… surprisingly effective actually vs those bombers.

But thats off-topic.

But yeah, the damage model can be rediculous in either extreme. Definetly time for them to scrap the aircraft damage models and start again with something actually fitting this decade

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also shockingly effective against F-106s.

the redtop is racist, and the only race it hates are american delta wings and russian bombers

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but back on topic, the damage models of this game are technically fine but sometimes it leaves you wondering if grabbing a bag of marbles with you and throwing them out your canopy really hard won’t do more damage than your 20mm HEFI slingers

Its not just the limited internals though, its not quite obvious with top tier jets, but things like heavy bombers just loosing entire wings or their entire tails with 1x 30mm round… is a major issue

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