Why are Heavy Tanks not allowed to actually function as HEAVY TANKS?

I have no Idea, played 2 hours maybe until I got 9k, then I played again at 2am for 3 hours.

Ironic coming from the dude that has mental break downs that gaijin removed fake tanks

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TBH that was total bullshit, Russia has its fair share of Fake tanks, the Object 120’s gun NEVER worked IRL

And that is just one example.

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Dumb logic.
Depending on the gun depends on if a light could kill a heavy. Ex: 50mm. However, that said in most cases you are correct. For SPAA your logic of “It shouldn’t pen anything” is just outright dumb.
12.7, 13.2, 15, 20mm, 25mm, 37mm’s. Trying to claim they shouldn’t just imply that other tanks shouldn’t either.

Unless you can provide proof that the Object 120’s gun never functioned. Your claim has little backing.
If the cannon was produced then it is almost always bound to have been tested. Or planned to be tested. Before funding was cut. EX: The guns on the maus never fired however since there just modified naval guns we already can predict the effectiveness of them.

The guns on the Maus were fired multiple times on the JAGDTIGERS.

That is totally different.

The Gun on the 120 is basically a dummy Gun, they never produced any propellent charges OR projectiles for it.

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You don’t say. Did it cross your head that you should read the entire thing since i already know you didn’t bother reading the whole thing.

Honestly, the issue isn’t heavy tanks.

It’s APHE being bullshit.

It should explode in a cone pattern, not a sphere.

Many, many times I’ve been killed by the enemy CLIPPING part of my armour without any module or crew being in the way, but their shell exploded and killed my crew.

If every nation played like the British, heavy tanks would be fine.
(Legit, I grinded up to British BR 4.0 and did decently-ish. I got bored so I swapped to germany. I grinded germany up to BR 4.0 as well and… I was routinely top of the leaderboard. Why? APHE.
As brits, I actually had to aim and take out ammo/crew. As germany, I can shoot random bullshit parts of armour and it OHKs.)

Seriously, fix APHE and you fix heavy tanks.

I say this as a light/medium player who enjoys flanking.

Oh, and stop having one line maps. Dunno if there’s better maps in cold war era vehicles, but a lot of maps I ran into are… very stupid.

There’s a single objective with cover around that objective, rest of the map is empty field with the most cover you can get is hills

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Oh hell no!

I do not wish that upon my worst enemy.

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As a British main, Get Gud.

There is a reason i absolutely love tanks like the Chieftain, and Black Prince, Churchill, Centurions, they all are amazing.

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No thanks, I’m not a masochist.

Thankfully fixing the dumb APHE sphere of death is on the roadmap, I believe for the next update after this one.

Sweet! Much as it makes me able to get high score, it feels so stupid that I can knock tanks out by shooting empty spots without anyone nearby. It kind of makes spacious hulls have the opposite effect than IRL (crew survivability)

Depends on voting results, I have already expressed my thoughts on what should happen lol

Where is this vote?

Doesnt exist yet lol

It said on the roadmap “depends on player voting results”

tbh I’d say the jumbo but honestly it’s overtiered

and to imagine that it was 4.7 a few years ago

The only problem with heavy tanks is that Gaijin treats the different tanks as different MMORPG classes, with different roles and abilities. That only works until early WWII because after that the capabilities of lights, mediums and heavies started blurring into one another. By the “MBT” era, the same tank might be used for any role (not sure about other countries, but the US used the M48 and M60 in scout platoons, combined with jeeps and APCs).

Honestly, all tanks should be treated the same, and just divided by BR. In game we have the same objectives no matter what “class” we play, and IRL the various medium and heavy tanks were used interchangeably, with lights mostly serving as stopgaps, and MBTs replaced all of them.

Where I feel the pain playing heavies is with a team that has nothing but heavies and mediums especially as you get into the HEAT/ATGM BRs. It’s not that heavies are bad, but the game is designed to require lights for victory. The easy (and most realistic) fix is to just let every tank with a radio spot and call for fire.

@inktomi did you really just say this like it isn’t true about tanks? They are classed as light/medium/heavy because that’s how they were classed in real life based on their role and abilities…

Weird since the T-34 performs differently than an IS-2, a Panzer 4 performs differently than a Tiger 2, and a Sherman performs differently from a Chaffee. The Sherman Jumbo performs differently than the Standard Shermans and they share the same chassis. Seems like they are different and their capabilites are pretty different.

No they shouldn’t… All tanks should be treatednseperately because they aren’t the same vehicle with the same capabilties. Mediums and Heavies weren’t used interchangeably unless there wasn’t an option, Lights were reconnaissance vehicles, the M3 Lee Medium tank was a stopgap for the US medium tank development not a light tank, and MBTs replaced the concept of medium tanks and became the primary tank type because heavy tanks are generally useless and light tanks are for recon (See the Centurion, the first tsbk considered an MBT).

Lights aren’t required for victory, pushing objectives is required for victory. The reason lights can be so powerful is because people in heavies like to sit in one place all game instead of using their armor to push so light tanks can flank and attack them from their weak sides. This also allows lights to cap points that may go uncontested the rest of the game because of the large amount of static heavies.

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