You should play lowtier japan, france, sweden or usa. Those are the nations with the highest chance of getting the map. I recommend 1.0-3.3, 6.3-6.7 as the BR ranges.
on 4.3 i play nonstop white rock… and now i have BAN for this stupid map. total trash map.
I must say it is awesome to play on.
Would thou please explain thy reasoning?
I love this map.
me making those lineups ASAP
Due to the rough / lumpy terrain and many ambush spots it’s not exactly fit for fast / light vehicles.
IMO they can rarely use their speed optimally. It’s a CQC map in many respects.
Maybe so… Still, I tend to get 4 or 5 kill matches on this map (which is an achievement for me.) I have no problem whether or not its a cqc map, or whatever, but i find it fun.
I actually love using lights here. Everyone on A side gets tunnel vision so bad, so it makes an eastern flank fun for playing southern side, and I enjoy a particular route thru the buildings playing northern side.
Genuinely why is this map even a thing after a certain BR bracket?Tried to play a 8.7 match its honestly a very bad map,it was a bad map back in the days and still is a trash map today…
Tho…with the new rework made for it,it would have cool to have it at low BR brackets,this map shouldnt be in a BR bracket where every single tank is taller than any type of cover than could be rocks or dunes…its just honestly a trash map,move it down to low br brackets or remove it completely imo
The map is really bad and very one sided, especially after the rework
All flanking routes were removed and everyone’s forced into 4 lanes of chaos
its just another COD map perfect for Arcade, horrible for RB/SB. But i agree, was bad then, still bad after rework.
It should not be appearing higher than like 8.0 ever.
Banger of a map from 3.7-6.7
feels worse than 4 tbh
Run and Gun type thing,just press W till you get shot from the other spawn,since both spawns can shoot each other 0.001 seconds in the game
Even lower than that…till 4.0 max
It never was a “bad” map really, just made at a time when the BR’s of
tanks in the game were much lower. There are certain BR’s that should never
even see this map. Many of the older maps, Carpathians, Ash River and those
of that “age”, fro the early era of tank play in WT were great for the tanks
in the game at time they were introduced.
But as more modern, better tanks were implemented, the style of maps
did not ever keep up with the vehicle changes of the game.
Gaijin has a “one size fits all” mentality about MANY maps, with BR
ranges that play the map starting far too low in some cases, and letting
BR’s that are far too high to play the maps. Not that fun a lot of the time.
Reworking spawns and capture points to better suit various BR’s would help
with a great many maps, and not just for tanks . . . it is in Air and Naval maps
too.
But getting someone to take the time to do such work is a “pipe dream”/
wishful thinking. It will not generate any revenue directly, so hard to justify
the time and effort required for such an undertaking.
And when you see the changes to maps that are forcing a specific type of
game play all over the place, especially in tank battles, well . . . .
The maps are not inherently “bad”, but the circumstances/scenarios we are
made to go through to play them at some BRs makes it . . . less enjoyable.
Exactly, looks like gaijin hired the guys at wargaming responsible for their 3-corridor map meta.
I know a lot of you guys really hate close quarter chaos maps. I hate how often they appear but i do quite like how WRF approaches it, as it is actual chaos with (from my own experience) no way for a single guy to lock a spawn down fully (north is pretty bad still but not 100% lockable solo).
restricting to 4.0 would basically mean cromwell and chaffee squads will always get 15+ frag matches, not fair at all. the limit being 7.0 or 7.7 would mean that at worse its a bunfight between tiger 2 and pattons, which are able to dispose of each other equally well
But somehow worse
The main point is that the map itself is badly made,you could move from spawn 2 meters and already shoot in the enemy spawn from YOUR spawn,its honestly…weird
For the Cromwell and Chaffee thing,the map is way to open to even use that speed and its mostly depends where you even spawn in the map since at least 1 corridor its insanely 1 sided
meh not really.
you should have seen it on dev, that was actually unplayable until they blocked off almost every spawn snipe tower, there was about 20 different spots to spawncamp south, including the towers inside the spawn as they didnt have battlement walls, just ramps.
the fixed version we got is knife fight but not what youre claiming. the left flank is full of snipers yes but the right hand side doesnt have the spawncamp issue.
you only play left dont you? or havent learned that only holding W is death. The right hand side is ideal for light tanks and competent mediums while centre and right are ideal for TDs and heavies. I noted the chaffee and cromwell as i have sealclubbed the entire map with them, if you limited max BR to where they dont have uptiers, they are more oppressive than they already are
also have gotten a nuke in a stock hellcat on the map because that things also pretty damn overpowered if you know how to run and gun
By that logic…we shouldnt limit any map of its br bracket or there is always gonna be something “op”
So yeah,lets play a 10 x 10 meter map with 13.0s
You literally cannot use anything on the map to hide so youre gonna die anyway,at least that what happends if you get the wrong spawn since the map its one sided and its a fact
Run and gun with an unstabilized gun going 100 km/h,getting a nuke its a gamble rather than skill these days
those BRs are simply more problematic than most meta vehicles.
you are genuinely playing wrong.
all it requires is a few baincells still firing. i know thats a tall order your average turm 3/jumbo players (or any major nation player for the most part) but the hellcat is a nuke printer that really ought to be 6.7