Conflicting sources and sketchy proof is up there with the Ostwind II, but they mention at least a single prototype/wooden mockup built at some point, despite no photographs or data on what it actually looked like. All we know for sure is that the Germans tried to cramp 2 x 37mm Fla.K. 44 cannons together somehow in the original Ostwind turret.
The Zerstörer 45 in War Thunder is incorrectly named as it was mentioned using a ‘Möbelwagen’ platform when the real Zerstörer 45 was later simply just a Wirbelwind with the 4 x 30mm Mk.108 cannons instead of the 4 x 20mm Fla.K. 38 guns
In game Ho-Ris are definitely a horrible monstrosities put together from multiple barely related plans. Main thing is the mock-up. Possibly deverlopers made it’s shape fit the 7.3m long Chi-Ri chassis measurements.
Do notice how there is a side door, but no hatches leading into the front.
Internal layout is likely loosely based on the early plans.
In documents there appear two weights for Ho-Ris: 40t and 43t. Not that huge weight increase from 37 ton Chi-Ri. Obviously they couldn’t have had much more armor than Chi-Ri to keept at those limits. Meanwhile in game Ho-Ri prototype is 51 tons and production version 65 tons. From medium tanks Japanese required high mobility and 40km/h top speed, but I don’t know if it was the same with Ho-Ris.
So how to have in game Ho-Ri with enough armor for 7.0, but also with some mobility? More power? 1100hp!?! Yes such powerpack existed in O-I, but that was with 2 x 550hp engines. Two of them just wouldn’t fit into any Ho-Ri plan.
A little bit more than 550hp might have been reasonable as sources state up to 660hp in tank use. Unknown if that was gross or net power. Certainly the engine could have been tuned back up to 850hp which it had in aircraft use, but the cooling and transmission weren’t made for that. 1500rpm is very low for a gasoline engine after all and It provides pretty high torque.
In game we have the Chi-Ri I, which is for incorrectly named as Chi-Ri II. When the Chi-Ri I was cancelled, it was replaced with a plan of a smaller more conventional vehicle. The description gives a picture of a tank similiar to the late Chi-To plans. It’s supercharged diesel reached 500hp.
Chi-Ri I - 7.3m
Chi-Ri II - 6.5m
Chi-To - 6.2m
Naturally a new Ho-Ri plan was based on the Chi-Ri II. 255.9in = 6.5m. It had a unique crew layout: Driver and all the rest of the crew were placed into the rear. It is not certain which engine this would have used. The cannon was apparently a new model.
I’ve seen them, again my only problem is if they would hold up to the current model we have. If not then it would hurt the lineup. Might i add the 7.3 lineup is basically only good because of the Ho Ri production. M47 is solid but not really the most interesting thing and type 99 is fodder for anyone with an mg
When playing 6.7 I find these things constantly pushing enemy spawn and has seen a lot of success, the armor works, the gun is good and thing is fast too. So they going to give it the tiger 2 105/panther 2 treatment? that’s too bad bro
Theres no Panther II, only what Gaijin implemented as Panther II, which is historically incorrect.
The Flakpanzer 341 was never built, nor are there any existing blueprints. So the vehicles stats are made up as it should have used newly developed 37mm cannons.
Leaves the 105mm Tiger which would have been just a Tiger II with a more powerful gun but far longer reload time.
The most realistic out of the bunch apart from the many things that Gaijin implemented wrong, like the second loader, the rangefinder or the incorrect AP ammunition.
The engine is of course made up as well but since it was planned, it could still have a place in the game.
Noone cares it’s a game, and the vehicles are interesting, gaijin are already taking creative liberties with vehicles, they just gave ships stabilisers that didn’t have them. They should be adding interesting content, not removing it. They’re not completely broken vehicles and can all be balanced very easily.
Same as with the R2Y2s, they’ll be removed shortly after thai ground subtree. Maybe the F-16AJ will be replaced by XF-2A sometime in the future as well.
If you think war thunder is realistic you’re already lost lol so much in the game is guesswork. Adding realistic paper vehicles to fill in tech tree gaps wouldn’t make any difference.
The FCCS is said to enable automatic aiming, loading and firing of the main gun of Type 99 self-propelled howitzers at the touch of a button at the fire control centre.
Firing parameters that were previously communicated by voice over a wired telephone can now be transmitted instantaneously via a data link.