What’s going on with the M1A2 Abrams?

After returning to the game following a break of more than a year, I’ve noticed a recurring issue with the M1A2 Abrams: the turret ring gets damaged or destroyed by almost any penetrating hit. It doesn’t matter whether the shot comes from the front or from a slight side angle near the driver’s position—if an internal module is damaged, the turret ring is usually disabled as well. This happens with extreme frequency and effectively knocks the tank out of combat instantly.

I don’t remember the Abrams behaving like this in the past, which raises an important question:
Has the M1A2 been significantly nerfed, or is there an issue with its current modeling?

The M1A2 Abrams is a modern MBT weighing over 60 tons, equipped with Chobham composite armor and, in its later variants (M1A1HA / M1A2), depleted uranium layers integrated into the frontal armor of both the turret and the hull. This armor was specifically designed to counter modern APFSDS ammunition and is a core element of the Abrams’ real-life survivability.

In War Thunder, however, this depleted uranium armor does not appear to be properly represented. In practice, the Abrams behaves as if it only had generic composite armor, effectively losing one of its most important real-world advantages over other MBTs.

At the same time, Russian T-80 and T-90 series tanks have access to very powerful 125 mm APFSDS rounds in-game (such as 3BM42, 3BM60, and similar ammunition depending on the vehicle). These rounds are able to penetrate frontal areas of the Abrams with relative ease—areas that should theoretically offer much higher resistance—often resulting in internal module destruction and immediate turret ring failure.

Additionally, the Abrams does not accurately reflect its real-life survivability doctrine, which emphasizes internal compartmentalization, strong frontal protection, and the ability to remain combat-effective after sustaining hits. In the current state of the game, almost any penetration leads to a near-total loss of combat capability.

This issue is further amplified by vehicles such as the BMPT, 2S38, and BMP, whose 20–30 mm autocannons can inflict disproportionate damage on a modern MBT, even from frontal aspects—something that is difficult to justify from a technical standpoint.

From a personal perspective, after playing the Russian tech tree again this week, I’ve achieved a significantly higher KDA compared to playing U.S. vehicles, even at top tier. This reinforces the feeling that, at present, playing non-Russian nations comes with a noticeable disadvantage.

This post is not just about frustration, but about a perceived balance and modeling inconsistency between the real-world performance of the M1A2 Abrams and its in-game representation.
Are there any plans to review the Abrams’ armor modeling—particularly the depleted uranium layers—or the current behavior of the turret ring?

M1 Abrams is perfoming just normal, the strange factor is why the M1A2T have better numbers than the american one.

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According to some the depleted uranium armor is modelled correctly, is mostly that War Thunder doesn’t properly calculate specific materials maybe because Gaijin don’t have access to such data, which is pointless, no one in their sane mind would shoot directly the Abrams’ turret cheeks, the armor is there when you have a turret ring much more reliable to take out the target.

Russian T-80 and T-90 series do have access to a very reliable projectile but is far from the best. 3BM60 is far behind than projectiles like M829A2. And any projectile at top tier are able to penetrate frontal areas of the Abrams with relative ease, the damage model of modules are the same and behaves the same for most vehicles, you can’t simply make them exactly equal to each other, that’s why some vehicles can tend to perform better than others.

On the paper Abrams is a great vehicle, I can’t lie, but as I said on the paper, recent reports on Ukraine shown that most western main battle tanks are merely propaganda machines, far from their Wunderwaffe status portraited by western media, they can be destroyed like any other. And autocannon at some point are overperforming when it comes to their firepower and at the same time is underperforming when comes to damage in some cases, War Thunder is not a realistic game, don’t expect that at this point.

Related to team experience in certain nations, see the first paragraph. Or even better, check the data attached below or simply see by yourself in StatShark:

No M1A2 Abrams really faced a in-par opponent in real life combat far from what I know, if you have proof of that, feel free to prove me wrong.

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I understand that Gaijin doesn’t have access to precise data on depleted uranium armor, and I respect that point. However, War Thunder is a competitive game, and in that context, the behavior of the M1A2 Abrams directly affects balance and gameplay experience.

In practice, the Abrams can be taken out instantly even by hits it should realistically withstand, while Russian tanks like the T-80 and T-90 series don’t have this issue: a projectile hitting an internal module does not automatically disable the turret, allowing them to continue fighting. This creates a clear disadvantage for players using American vehicles.

Furthermore, StatShark data shows that, on average, Russian tanks have a higher win ratio than American tanks, supporting the perception that there is currently a performance bias in favor of Russian vehicles.

Personally, I’ve logged many hours playing Russian tanks, and I can confirm they do not suffer the extreme fragility experienced by the M1A2 Abrams. This isn’t about questioning historical or real-world performance; it’s about ensuring fair and competitive balance in the game, where no nation faces such mechanically pronounced disadvantages.”

daily murica suffers post

If you have nothing meaningful to contribute, don’t comment at all. Some days are dumb, and some people are dumb every day. I came here to give a serious opinion about a tank I’m actually playing, and you just jump in with an incoherent wall of text like a 12-year-old trying to sound smart. Stop wasting everyone’s time.

incoherent wall of text? the m1a2 is more than fine ingame, its always been held back by the average us player and the stats prove it with the chinese m1a2 having >50% higher stats despite being basically the same vehicle. cope more

the m1a2 is good irl but those characteristics simply dont transfer 1:1 into a video game

War Thunder being a competitive game based on balance and gameplay experience as you said completely removes total accuracy as the main goal of the game, you can’t make the game accurate and at the same time make the game balanced for everyone.

The practical scenario is very subjective, Abrams not surviving a shot while a T-90 or a T-80 does depends on what is shooting at it and where. A good shot placed in any vehicle can be considered a heavy damage or completely destruction of the vehicle, your perspective of view is very biased in a way that specifically soviet T-80 and T-90 seems to be this unicorn that no one has enough knowledge to destroy in one shot, which any good player can do that with ease.

StatShark does show a discrepancy of winrate between vehicle and it’s more than clear when comparin M1A2 Abrams SepV2 to a T-80BVM, so does M1A2T when compared to both (which have higher winrate percentage), and again, regarding the first paragraph in my previous post, is this the vehicle being artificially nerfed or the players behind the wheel?

I’ve experienced better moments playing vehicles like AMX-30 Super which is (for some reason) considered a bad vehicle, even trying it out of its battle rating range of 9.3 while I had issues having same fun using machines like T-72A for example at the same battle rating, but this is subjective but it doesn’t means that french vehicles magically have advantages over Russian vehicles as you shared previously, unless we all are proved with internal data of this advantage that Russian vehicles have over any other, this “Russian bias is true” subject will always fall under when someone asks for proof of this.

well thats a lie looks like you do pretty poorly with both us and ussr vehicles with your only positive kd vehicle being the m1 abrams. curious

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I have no idea where you got that from, but anyway, it’s not mine and it’s outdated. I probably have a higher kill rate with the Abrams since I play it, but that doesn’t change what I’ve been saying. It’s funny how some players defend something that’s obviously unbalanced, even if that’s just their opinion. I don’t care about the nation, I just want them to fix something that’s broken. There’s no way every shot should be able to destroy the turret ring so easily. I also don’t pay much attention to players who only play arcade.

My stats

those are the same stats LMAO filtered for rank 7/8. abrams are fine and even a subpar player like you has better stats with the abrams than t-series so quit whining about murica suffers

Look, I don’t have time to waste on a Russian fanboy. I came to share my experience with the Abrams, not to argue with a wall. It’s my opinion based on my experience. If you don’t want to see it that way, that’s perfectly fine, but don’t tell me what I should or shouldn’t do.

then quit lying. clearly what you claim does not match your experience, we can see that from your public stats record

I only see in the statistics that Russians are played much more than other nations, and yet they have a much higher KDA percentage, which proves me right.

Honestly, I don’t know if you don’t understand or if you just don’t want to. Just because I have a good KDA with the Abrams doesn’t mean there’s a flaw in the damage model. Let me explain it so you understand: ‘THE TURRET RING BREAKS EXTREMELY EASILY.’ That has nothing to do with whether I’m good or bad with the tank, but I don’t think you’ll get it, and you’ll probably come back saying I have a good KDA with the M1A2. Talking about a tank you haven’t even used is hypocritical

so you moved the goalposts from ‘m1a2 sux russian bias’ to ‘m1a2 is fine but it need buffz’? you got @Pangolin_Fan levels of delusion with the skills to match lmfao

btw there is no proof of turret ring being underarmored ingame. irl people dont aim for weakspots so this or the driver hatch weakness is much less of a concern

Honestly, I don’t think you have the intelligence to understand what you read. You twist my words and just look for an easy argument. You have three miserable matches with the Abrams and come here talking nonsense. If you want to argue something, first gain some experience so you can actually give an opinion. People like you are better off staying quiet. Go back and read the post and try to understand it. I’m not going to respond again because you don’t deserve my time or my words.

nah shitters like you should go back to gitting gud before spamming up the forums with tired old murica suffers posts. youre prob sadder than our pangolin friend considering you actually grinded the abrams and still suck more than stormy daniels while he just got a free aim lol

If you have a negative kd and some go as low as 0.5, then it’s just an experience of you repeating mistakes bro we have players here literally do 5-6KD on the Abrams and they rated Abrams as the 2nd best top tier MBTs.

Another one who doesn’t understand anything. What does KDA have to do with the turret breaking easily? I really don’t know what kind of people are on this forum, but I don’t think I’ll post anything again. You’re just smart enough to breathe.

Mate, you’ve posted AI slop and you then criticize others for not contributing enough with their replies?