What is your position regarding Spawncamping?

Its a weird topic.

a) Your teammate dies but doesn’t provide a callout/ping, so the enemies keep on pushing a certain position.
b) No one went to cover that position so enemy got it for free, giving them the ability to look into your spawn.
c) You press TAB and realize the enemy team is at least double, if not triple your team active size.
d) You are on the winning side and now is your turn to go spawncamp as the enemy team is crumbling.

Would be nice if you could spawn on your back most grids, on any of them. Predetermined spawns suck. Esp on maps layers with a single spawn. Or give us more than 2.

Not having these stale crappy gamemodes would help as well. If they upgraded to advance and secure like its 2025 and not 2005, we would have mobile spawn points that changed based on what objectives are open and parts of the map would close/open as the map progresses, but that can’t work when the maps are so small, and maybe only a handful of maps have layers big enough to support that type of gamemode.

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The way to fix this is to give us a Battlefield type style gamemode. Where you have five or more objectives to fight over, and you can spawn around the objectives you own. You always spawn away from the enemy too. Hence why it is almost impossible to be spawn camped in Battlefield (not impossible, just nearly).

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Spawn camping causes frustration and frustration generates money. Nothing is going to happen.

Frustration that can be solved by paying money sure, but spawn camping is an issue at every BR, you cant skip the grind to greener pastures. Premiums dont have better spawn protection either.

This is the type of frustration that would lead to players leaving the game or playing less, and thats loses them money.

As long as the maps are as small as they are, its always going to be a problem and solutions will be worse than doing nothing.

Maybe, but more likely people will buy prems to spawn camp themselves. Nobody wants to think that I am just going to be spawn camped, they think “If those can do it then I can also do it with right tank”

Gaijin seem to have this wierd… obsession with small, limited spawn points.

ARB, NRB and GRB all have them and I think that causes more issues than it resolves.

Larger spawn areas and or more numerous spawn locations would resolve a lot of issues, especially in GRB and NRB (for ARB I think a lot of issues could be resolved by a second AF and splitting teams between the 2 at game start, but that is a matter for another topic)

But players shouldnt be punished for successfully flanking.

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i like doing it, when my team is pushed in spawn i go to the next match

I feel like it’s more or less fine as it is providing it’s your team’s fault you’re being spawncamped. If you are fighting and your team just doesn’t do well, it’s just natural that you’ll get spawncamped. However, if it’s one person bomb rushing your spawn and ignoring objectives then that’s a pain. If the map is naturally one sided (carpathians) it’s also annoying. The best thing we can do is make the maps less advantageous to one side and add AI anti-tanks which specifically target tracks and/or barrels. By making maps less advantageous to one side I don’t mean blocking areas, I’m saying redesign the maps to make them have similar spawn zones, like say change both spawn zones to a field or a similar urban place.

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I only play AB battles, but I agree, there are a lot more supernatural planes out there (I recommend trying AB battles). I’ve met players who tried and mostly destroyed SPAWNKILLERS in numerical superiority. It’s really a problem. They were destroyed, but the game was still lost.

Enlisted, another game published by Gaijin that utilizes many models from WT, already has a system like this, Gaijin just refuses to “upgrade” WT’s gameplay (it’s been largely the same since ground forces were added)

Personally, I think it does matter what type of spawncamping it is
“Zoomzoom hehe gokart go Boom boom boom” (aka when an enemy grabs a really quick ratmobile and spawncamps early on) should genuinely be punishable or the game itself should mark the person

However, when the team has pushed into your spawn as a result of overehelming force? That is at the fault of the game’s design, and it needs to have a better counter. I saw someone pull the “git gud” argument earlier in here, but it’s simply not that easy. It is really annoying when like 1-2 people on your team actually cook but the rest of your team is just deadweight, and within 7 minutes they’re in your spawn with all 3 caps and 3× the size of your team. Theres also the issue that on some maps (iirc, e.g. Carpathians) the spawn is really open, and an advancing tank can unintentionally end up firing at an enemy who just spawned due to this, and get their trousers thoroughly blasted, but the exact inverse can also happen.

All in all, Gaijin really needs to work on map design and the actual gamemode of Ground as a whole

A short little story

I had a match earlier on Attica, I got the bottom spawn and I pushed C. Within the first 4ish minutes of the match, the enemy team had capped all points but one and had 6 people in the air (US team, so expected). I get CASed in my Panther so I grab the Dora and shoot down the guy, who then spawns in the P-51H and spawns literally above me while I’m trying to intercept a Corsair. I grab the Ostwind and try to shoot down the dude, but I SUCK at SPAA, and end up perishing to an M109 who was in our spawn. I was out of SP at this point, so I spectated for a few. Cue my surprise when my team had exactly 3 people left and the enemy team had 8 people all either in the air or in our spawn, and my team physically cannot counter an ounce of it due to this.

What’s the purpose of that story? I don’t know, BUT it is really annoying when your entire team falters and physically cannot recover due to such horrific map design allowing for almost an entire team to “deny enemy reinforcements” uncontested for the next 2 minutes

Most maps you will have to survive several enemy encounters in order to reach their spawn to do the spawn camp, sometimes you’d be able to sneak all the way but that’s the enemy oversight. Like Poland we can drive behind enemy spawn and sit there, but one gonna drive in an open field to not get noticed especially if he gonna do it early in the game, you either get marked 8/10 times and has to trade fire with the enemy.

Can list maps and layout type where one can head to enemy spawn without risk.

“WHY ARE YOU SPANCAMPING ME REEEE!”
“You went in dick first, died, spawned again in a SPAA then tried to flank me and died again. Brother you deserve this.”

And yes I know that people would call that “spawn pushing” and not “spawn camping”. To me that’s just a difference in how we got there and not the actual result of it. They are functionally equivalent.

Only thing I can suggest in GRB is to have the same count down timer for entering the red zone as you see in sim ground.

otherwise - 100% what you said.

I am usually not bothered by that, by the time spawn camping happens the game is already basically over.

Sure there are maps where spawn camping is easier or more likely to happen and that should be adressed. Single spawn maps for example. As you mentioned, higher number of spawns can help with that.

High rank spawncamping usually happens faster because games are faster in general due to nature of vehicles there, but then again the battle is usually already decided anyway.

If I am on receiving end, it just usually means bunch of free kills for me as spawncampers tend to be reckless.

TLDR: I consider it minor issue.

It’s not supernatural though.

There’s been reports WW2 of planes getting back to friendly territory with torn up wings.

The main thing that’s needed is good rudder authority and high enough speed to compensate for lost lift.

If we are talking about spawn camping at the end of the battle, it is good.
the team won the map and has the right to eat the anti-aircraft guns and the strange people who continue to appear

I would like to get Anti-Tank-Guns in spawn back. But maps would need to get quite a bit bigger for this to work.