What Is Your General Opinion On The Maps?

TLDR version included

For ARB they are mostly small in jet age: no space for energy early jets, and ofc top tier. Also most maps have ground targets crowded together, leaving no space for attackers/ bombers and attracting everything to the middle mess. This also made large maps less favorable at top tier during fox1 meta for it’s basically the same as the small ones but more flying to that mess.
Prop maps are fine, though the attacker/bomber problem still exists. Hope France is back for Hight Alt Fights.


For GRB they are small again In two ways.
The engagement range is small. It made CRF/LRF almost useless, let people hear everything nearby and it is too easy to find the source of a shot at a short range. Basically smashing into each other as in Rhine A: For fun and recreation yes, In every match no. Too arcady.
The lane complexity is also small. AKA toooo open and too frontal. By Comparing the glorious Rhine with Flanders,
Rhine separates lanes well: Western brawl / ~Alpha Maze / Mid Main roads / Park and Caps / Eastern Highway
While in Flanders, one can basically be shot from anywhere at any aggressive position regardless of which part you are in due to that mid highway, yet both halves is basically plain with 2-3 small hills: Pure Open Area!
Openess leads to more disadvantage on the attackers and kill-and-be-killed situation. Frontal engagements are also forced for there’s not enough separated zones to dilute our 32 people. At this Point, Rhine is better than Flanders for well separated zones. Despite being smaller, it is complex enough to be actually played at.


And of course Spawns, Red Zones and Spawn Red Zones:

Spawns are camped from very probably carefully designed spots. Solution? Let players spawn from the whole bottom line.

Red Zones just shows the designers inability to A. do physical blockings B. design a map layout.

Spawn Red Zones should be a good solution to spawn camp, yet it cannot fulfill its intention:
Spawns Are Camped From Mid-Map! (See Normandy Southern Spot against NW Spawn)
At the same time it restricts playable areas to a ridiculous extent (See Red Desert, 1/4 spawn to spawn distance is Red Zone)
Along with Red Desert’s large chunks of Open Areas from Spawn to 1/3 S-S distance, it gets even worse.


And another particular thing I hate the most, mid-map open areas. See around Attica Caps and many else. Removes the probability of aggressive moves.


Best maps in my mind?
Air the IL2 style
Ground the Large Wild Maze, multiple caps, multiple objectives, communications and information. Maybe Actual Fulda. Yes I’ve bought GHPC don’t ask again. Do try to care about Churchills at lower tier though, that one is mainly an idea for cold war.


TLDR version:
Air: Bigger and Wider, more energy fights, accommodates attackers. Note For porps wider only and France and Norway needed
Ground: Bigger engagement range and complexity, Less frontal point and click. Not frontal sniping as West Sinai. Multiple Caps. Spawn immortal zone as Squad; Small/None Red Zones; Spawn from whole bottom line


Questions for Developers: Do we have our slopes designed carefully to the degrees as in WoT so that depressions are made to fit or not fit?

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And I would add that most spawns to battle areas are almost entirely comprised of open space from which an entrenched enemy in said battle area can deny you all possibility of movement out of said spawn.

Providing cover via terrain depression and elevation would solve a lot of these problems, I don’t mind big fields if there’s a way around them via hedgerows or defilades as I don’t mind urban areas as long as there’s someway to move around it, depending on which vehicle you’re using and the tactical situation on the moment.

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WT map pool is trash overall with very few objectively good maps.

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This procedure will need a large map size and quite a number of lanes to work, or it will be the same as the el almein/ magnot/ normandy/ north pole spawncamp pattern.

I would say a few buildings can provide better blocking on the view while one don’t have to climb out, though the best choice is that immortal zone. Kinda unfair for CAS though, if people can just go in and out to keep immortal.

*I almost forgot what I’ve said in my own passage xD

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I do agree with you, especially on the bigger maps lol…

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