What Is Your General Opinion On The Maps?

TLDR version included

For ARB they are mostly small in jet age: no space for energy early jets, and ofc top tier. Also most maps have ground targets crowded together, leaving no space for attackers/ bombers and attracting everything to the middle mess. This also made large maps less favorable at top tier during fox1 meta for it’s basically the same as the small ones but more flying to that mess.
Prop maps are fine, though the attacker/bomber problem still exists. Hope France is back for Hight Alt Fights.


For GRB they are small again In two ways.
The engagement range is small. It made CRF/LRF almost useless, let people hear everything nearby and it is too easy to find the source of a shot at a short range. Basically smashing into each other as in Rhine A: For fun and recreation yes, In every match no. Too arcady.
The lane complexity is also small. AKA toooo open and too frontal. By Comparing the glorious Rhine with Flanders,
Rhine separates lanes well: Western brawl / ~Alpha Maze / Mid Main roads / Park and Caps / Eastern Highway
While in Flanders, one can basically be shot from anywhere at any aggressive position regardless of which part you are in due to that mid highway, yet both halves is basically plain with 2-3 small hills: Pure Open Area!
Openess leads to more disadvantage on the attackers and kill-and-be-killed situation. Frontal engagements are also forced for there’s not enough separated zones to dilute our 32 people. At this Point, Rhine is better than Flanders for well separated zones. Despite being smaller, it is complex enough to be actually played at.


And of course Spawns, Red Zones and Spawn Red Zones:

Spawns are camped from very probably carefully designed spots. Solution? Let players spawn from the whole bottom line.

Red Zones just shows the designers inability to A. do physical blockings B. design a map layout.

Spawn Red Zones should be a good solution to spawn camp, yet it cannot fulfill its intention:
Spawns Are Camped From Mid-Map! (See Normandy Southern Spot against NW Spawn)
At the same time it restricts playable areas to a ridiculous extent (See Red Desert, 1/4 spawn to spawn distance is Red Zone)
Along with Red Desert’s large chunks of Open Areas from Spawn to 1/3 S-S distance, it gets even worse.


And another particular thing I hate the most, mid-map open areas. See around Attica Caps and many else. Removes the probability of aggressive moves.


Best maps in my mind?
Air the IL2 style
Ground the Large Wild Maze, multiple caps, multiple objectives, communications and information. Maybe Actual Fulda. Yes I’ve bought GHPC don’t ask again. Do try to care about Churchills at lower tier though, that one is mainly an idea for cold war.


TLDR version:
Air: Bigger and Wider, more energy fights, accommodates attackers. Note For porps wider only and France and Norway needed
Ground: Bigger engagement range and complexity, Less frontal point and click. Not frontal sniping as West Sinai. Multiple Caps. Spawn immortal zone as Squad; Small/None Red Zones; Spawn from whole bottom line


Questions for Developers: Do we have our slopes designed carefully to the degrees as in WoT so that depressions are made to fit or not fit?

6 Likes

And I would add that most spawns to battle areas are almost entirely comprised of open space from which an entrenched enemy in said battle area can deny you all possibility of movement out of said spawn.

Providing cover via terrain depression and elevation would solve a lot of these problems, I don’t mind big fields if there’s a way around them via hedgerows or defilades as I don’t mind urban areas as long as there’s someway to move around it, depending on which vehicle you’re using and the tactical situation on the moment.

2 Likes

WT map pool is trash overall with very few objectively good maps.

2 Likes

This procedure will need a large map size and quite a number of lanes to work, or it will be the same as the el almein/ magnot/ normandy/ north pole spawncamp pattern.

I would say a few buildings can provide better blocking on the view while one don’t have to climb out, though the best choice is that immortal zone. Kinda unfair for CAS though, if people can just go in and out to keep immortal.

*I almost forgot what I’ve said in my own passage xD

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I do agree with you, especially on the bigger maps lol…

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As I play Advance To The Rhine for the 500th time I’m done with old maps. If you play long enough you have all the vehicles you want and the game becomes about the maps. Maybe they create some kind of filter that reduces the frequency you see a map the more times you’ve played it after say the 200th time. This plus adding twenty new maps and an ongoing commitment to add a certain number each year will keep players interested and returning longer.

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I have several opinions.
A. beginning at BRs 8.0 and up the map sizes need to increase gradually and dramatically morphing into a somewhat more battlefield type map experience.
B. make entire zones where we can spawn OR (for larger zones) if you still want a spawn points make FoBs with defensive bulkworks around your zone and roving bands of ai at teams that move only in the spawn area. (low key cooked with the ww1 ai charges).
C. Add more things to do, im gonna use the ww1 reference again that was actually refreshing to see in warthunder. We need more than just go capture said point or points and hold them. Do massive assults where on side has to dig in and find places to ambush from while the other finds ways to deal with these issues. make players think about their actions and how they could affect the outcome of the match rather than spawn die loop.
D. Make people who only run premium line up have their own games and let people who have the tech tree stuff have thier seprate games. i get it if you have like 1 or 2 premium vehicles in your line up for like research and stuff but like the other 2 or 3 vehicles are tech tree thats cool like your a dude with a mission to grind however having 90% OF ONE TEAM BE SINGLE SPAWN PREMIUMS is unacceptable and ruins the gameplay for others as well as skews the numbers. your data will not be accurate when you have games that are full of single spawn premiums. I think a good work around to this is to require that this person has a vehicle of the same br be in your line up with that premium before you can get into a game.

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Pretty stagnant, I hate the map rotation even more, why must I play the same 2-4 maps all day, sometimes in air I’ll just get the same map all day

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For ground. We need much larger maps. Almost need something akin to EC maps

For air… they could definetly increase the number of maps (there is certainly unused map assets already in game, like EC maps that could be subdivided into ARB maps, or just added in their full size to the ARB roster. Also, increasing weather and ToD variety could be interesting, but weather systems need an overhaul in war thunder. Air Sim just needs new maps. Its been 3 years since we got 1.

Naval… Just get rid of Conquest and then add more maps that have an even split of long range potential, but with plenty of cover.

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Grinding to get the vehicles i want to play for when Gaijin hopefully turns this in to a good game (fingers crossed)

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Theres a few maps with only 2 objectives and they’re both placed directly infront of the spawn points for both teams. Little to no cover placed between the spawns either. I don’t believe the developers play test their maps.

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You have 8.5k games and I have 25k games so that makes sense. I research, but only because its an auto feature of the game at this point. Most of our maps are good up to about 6.0 - 6.7 Some are good up to about 4.7 Three maps are pretty good and high BRs. The game has been out for 11-12 yrs? and thats long enough for players to have accumulated everything they want. The WT gods can hope to live on new players alone or they can also focus on player retention and that increasingly means new and better maps. My two cents. Cheers

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Big version of Poland, big Tunisia, Eastern Europe are the worst maps in WT. If there will be an option to play only on Rhein and Cargo Port - I’ll play on them exclude other garbage.

Both are pretty bad when you’re playing higher tiers.
The map issue is that most maps are ok at lower tiers. But almost all of them are horrific at higher tiers.

1 Like