What is Considered Top Tier, Low Tier, Mid Tier, etc

I have always assumed that

Low-Tier was 1.0-5.0, Mid-Tier is 5.0-7.0, High-Tier is 7.0-9.0 and Top-Tier was 10.0+.

For Ground battles, But I recently thought that might not be universal for other players, like some people might think that only 12.0 is Top tier and that “High-Tier” isn’t even a real thing, So I wanted to know what is the most generally accepted rule for defining what “Low Tier, Mid Tier, Top Tier” is.

I think Low tier is anything from reserve to like 2.7, and there’s a bit of grey area until you get to like 5.7-6.0, which is mid tier.

I don’t really use the term high tier, icl, but i’d guesstimate it would be like from 9.3-10.7, with grey area between high and top tier.

Toptier is usually just 12.0 plus

Top tier is 11.0+ for ground, and 13.0+ for air, or 1 BR below the max.
High tier is 8.0ish to the beginning of top tier, or just after post WWII vehicles start to become common.
Mid tier is 3.0 to 7.7, because it is the iconic earlier WWII stuff like the Shermans, T-34s, Kv-1s, up to the very early post WWII stuff,
Low tier is below 3.0.

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Some Redditor:

1.0-11.7 = low tier
12.0 = top tier

I always think of low tier as being WW2 stuff. So BR 1 to about BR 6, maybe 7.

Mid Tier being the cold war stuff, So BR 7 to about BR 10

High Tier being just below top tier, so mostly 10.0 stuff for ground (12.0 for air)

Top tier Being some of the Later BR10 stuff but mostly 11.0+ in ground (13.0+ for air)

Aircraft -

Lowtier is biplanes, interwar aircraft and early-war planes.

So ~1.0-2.7

Mid-tier is WW2 propeller aircraft and some post-war prototypes -

So ~3.0-7.0/8.0

High tier is dogfight-oriented jets. Max engagement range ~4km

So ~7.0/8.0-11.3/11.7

Top tier is once you’re no longer safe as long as you’re farther than 4 km from aircraft and they’re not on your tail and ground-clutter doesn’t make radars useless. In ASB pov, I can rely on the same skillset I have for propeller planes in lobbies up to 11.3 without really having to worry about getting a missile in the face as long as I fly low. Trying 11.7 turns into missiles hitting me from angles that are no longer intuitive (e.g: from high aspect or head-on at low altitude)

1.0-2.0: Reserve
2.3-5.3: Low Tier
5.7-8.7: Mid Tier
9.0-10.7: High Tier
11.0-12.0: Top Tier

Thats how I think of it

As you can see…there are different perspectives…and scales…

I call bottom tier anything close to 1.0 and top tier anything close to whatever is the max tier at the moment.

There is no real scale…and in most arguments it is actually irrelevant…
Top tier means high tech jets, helis and mbts and their issues.
Bottom tier means low tech props and ww2 tanks
Middle would be more fluid…but usually means something like late ww2 and early cold war…

No real redlines…just grey areas…but enough for most discussions i guess.

Low tier - 1.0 to 5.7
Mid tier - 6.0-8.7
High tier - 9.0-10.7
Top tier - 11.0-12.0

Low tier - rank 1-2, only played by seal clubbers or newbies
Mid tier - rank 3-5, most players are here
High tier - heatfs\apds rangefinder territory
Top tier - apfsds, missle spaa and fire n forget cas territory

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I say top tier is 9.0 to 12.0 as from 9.0 onwards, top tier technology is already on most tanks such as stabilizers, APFSDS, LRFs, thermals, and basically the same gameplay of how everyone can pen everyone else

It’s completely subjective, means different things to different people and changes as time goes by. I generally can be found playing around 4.7 BR in Air AB, to me that is “mid tier”, or at least it was for many years.
There was a time where “top tier” in tanks was 6.7 - 7.0, then 7.7 and just kept getting higher. Currently, for practical purposes I refer to tiers VII & VIII as top tier, roughly tiers IV - VI as mid tier and tier III and below is kinda low tier.
But for doing BP tasks and events and such, tier III qualifies, so prolly not really a “low tier” by itself . . . like I said, very subjective. And since BR’s tend to bleed over into various tiers here and there, even going by BR’s is also . . . subjective.
And then you have the differences in modes/vehicle types to consider as well.
Tanks can generally be about 1 BR higher than planes for the same tier, naval is different too . . . there is a lack of continuity about several things in the game, usually not an issue, but can be.
I think you will get a lot of different answers, and none of them will be totally “wrong” . . . just how it is. As long as the game itself doesn’t start using the terms specifically, it will remain a player deal with no concrete/specific/correct numbers

seems like to me anyway . . . just my opinion. I have been here a long time and seen many changes . . . and more will come

I only bother to consider Reserves and Top tier, rank 1 and Rank 8 respectively. I see the need to divide the middle into categories as it’s all a bit arbitrary.

My personal opinion:
Reserve/bottom tier: 1.0-3.0. Very early war tanks mostly.
Low tier: 3.3-5.3. The bulk of WWII tanks.
Mid tier: 5.7-7.7. The real famous late and postwar vehicles.
High tier: 8.0-10.0. Cold War MBTs, but nothing too advanced.
Top tier: 10.3-12.0. Advanced MBTs with modern systems.

IV-VI shouldn’t be just condensed into one tier. Tiers should be classified by technology. In Rank IV, tanks lack stabilizers, LRFs, APFSDS, and the majority of tanks still use APHE or AP. In Rank VI, there are thermals, LRFs, APFSDS, Stabs, and more

To me, 7.7-9.0 is low tier, 9.3-10.7 is mid tier, 11.0-11.7 is high tier, and 12.0 is top tier. Of course, I really only play Rank VI+ these days.