The maps are too big now, for the limited gametime. Especially the 3 cap maps. Maps are huge. Caps are very far away. There’s no chance to reach them before everything blinks down. There is an intial battle between floatplanes and some PT boat players for caps and then the match is basically over.
Just had one which blinked down and both battle squadrons were still like 12km out and miles away to physically reach a cap. Barely any capital ship kills. And its hard to not fall asleep while you close in for 10 mins to make you guns relevant.
Horrible. Gajin just double map sizes and didn’t change anything else.
I have played Soyuz a few match since I finally researched it yesterday. Gaijin nerfed hull health since this update, but now this maybe the only way to sink Soyuz when using other ships. So, if Gaijin fix the hull health like last update, I think Soyuz will definitely become the ScharnNO.2.
Yeah no the ffirst two compartments were destroyed while I was at 90% crew and hadn’t taken a lot of fire.
Lost a third important compartment and sunk shortly after
So from .025 to .075 to .05 for KE
And from .45 to .85 to .015 for explosions
They cut damage from HE but still doubled the amount of damage hulls take from rounds itself from last patch and its still too much.
This still feels like an intentional attempt to nerf survivability and still discourages people from pushing objects and hiding in spawn instead when we already have a problem with BB camping.
why did you even sink from those 3 black sections? i losely remember reading something about the first and last section of the hull were excluded from the unsinkability calculation. Man it does feel nice how they are trying to somehow find a way of modelling capital ship damage now, after something like 4 or 5 years of naval by just having a random number generator throw numbers into the code, wait 6 months and see if player numbers went up or down.
But cool that you can now pay 70€ for ships as well, to play them on a gamemode that isnt working. If they really wanted people to play this mess they could also, idk fix that stuff, somehow balance the new top tier ships and put out a video or a blog explaining naval, the damage models, the stupid hull durability mechanic, doesnt really feel like they actually want people playing naval
Another part of it that the hull section multipliers won’t fix seems to be greater sensitivity to explosion now by other forms of ammo, specifically torps, than before, as well? I’m back to wondering if we should bring them again in all cases. Might be nice if you could control those reload numbers as well more precisely than yes/no in some cases too.
Lower tier a lot of DDs are melting to 25 mm because of the on-deck torps popping more reliably than before, it seems.