F-15E in the game is also very fast, but it’s not really an advantage. Yes, it climbs and accelerates pretty quickly, but once at high altitude and above Mach 1.1 it’s a brick. To notch any missiles you literally have to disable the AoA limiter and use air brakes, and even then it takes a lot of time to turn sideways to the incoming missile.
F-15EX would suffer from this issue even more as it is heavier and has even more powerful engines.
Of course it has a ton of missiles, but then again BVR barely exist in a game where you can easily notch any incoming missile in a platform that isn’t a jet powered flying brick.
…no
what?
wave drag is an effect over lifting surfaces at transonic and low supersonic speeds where a shockwave partially over or under the wing causes flow separation. Canards are not a major lifting surface, and at Mach 2+ it’s functionally irrelevant anyways.
Correct but it’s a medium-ish weight jet with a small profile and with an absurd amount of thrust meaning the acceleration to 1.6 is likely to be pretty fast. I suspect it’s a rafale situation where it’s a structural limit in some regard more than it is a thrust limit.