Warthunder is a tank Counter Strike, impossible to play

This is the way that this game was meant to be played

There is no such thing in this game, but if you insist on driving to the edges of maps, then they will eventually counter you by constricting the map play area even further

The He-100 is nerfed ingame? If anything, it’s undertiered by atleast 0.7 BRs. A buff would be nice, but it needs a BR change too.

If you are consistently running into multiple enemy tanks at once and dying because you cant shoot them all, that honestly sounds like a massive problem with where you are driving your tank to and how far ahead you are pushing.

If I am in a situation like that, its because Ive seriously, seriously screwed up in a big way.

None of this describes how I play….I always go around and between objectives and shoot enemies in the side to the greatest extent possible. So I’m not sure what you’re doing differently except perhaps following the lemmings to the Cap…which is a choice.

As for the lack of team play, strategy, and comms I agree but considering it’s a mashup of random players from all over the globe using whatever vehicles they choose I’m not sure how much cooperation/strategy it’s reasonable to expect. Playing in a squad with friends would solve that…not much of an option for me but a lot of people do it.

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You can always hit up chat if you find someone who helped you in a match, or seen someone do well in a match and call on people to squad.

The chat channels in the main chat are also there, and a good place to have people assemble while everyone is all in matches so when you are all out and ‘’‘ready’‘’ you can all squad.

I just use the quick radio and ping effectively, and find good teams. On the opening of the match I put up some positive encouragement, and call on people to play the long game, or to pace themselves. I do get a lot of ‘What’s that mean’ but I leave that as just trolling as if anything I have learnt is that people will make comments to lead you into conversing and explaining crap, and that will distract you and make you not be as fast as you need to be, to get somewhere or take an enemy out.

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You might wanna reconsider your game preferences to something more roblox alike

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Those 2S38s aren’t going to sell themselves tovarish now stop complaining and drive your 60+ ton MBT into this shoebox

yes my abrams has the rate of fire of the ak47 from cs lol

Here’s the deal; If War Thunder was Counter Strike I’d drop it instantly.
Since I haven’t dropped War Thunder, it’s not Counter Strike.
The closest is 6.0 air RB where it’s 6v6 sometimes due to low player counts, which is why I avoided that BR in the past.

It sure is when I get my ass kicked as well.

When I get ten plus kills and the winning CAP point its the best game on the planet.

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Good copy on all…I use the tools available pretty well but I don’t think we’ll ever get the kind of co-op experience on a routine basis that the guy I was replying to seems to want out of this game 😅

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Pulling a victory out of the jaws of defeat along with a couple of other guys in a desperate rally is the best feeling IMO

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Yes, as it should have a nose mounted 20 mm cannon instead of MG 17

That is precisely why this game is nothing more than a vehicle based DOD/CS clone. This is not early 2003 anymore, so this primitive gameplay found in WT should not cut it in this current year of 2024. This game should have had fully player controlled vehicles featuring interactive interiors with realistically restricted views out of fully operable kommandantenkuppel, sehklappe, & vision ports (no disembodied camera views, kill cams, or equivalent stupidity), actual historical Kampfwagen fahrerfernrohr for the driver, kugelzielfernrohr for the machine gunner, zielfernrohr & zielschiene for the gunner, & periskop views for the loader. The vehicles should have been fully operational featuring bells, whistles, lights, horns, smoke generators, usable pistol ports, grenade launchers, flare launchers, AAA weapons, co-axial, kugelblende, & tertiary weapons. Vehicle positions should have been fully crewed by actual players with automotive properties such as turning radius, climbing limitations, fording depth, regenerative steering, engine RPM turret traversing, and synchromesh or electric transmissions being depicted in an accurate manner. Vehicle availability in game maps should have been based on what was historically present in the conflict (no jets, chinese, IS-7, Objekt 666…etc on the map stalingrad, for example). The maps themselves should not have been an anti-teamwork, cookie-cutter, shoebox mosh pit with one to three cap points lazily placed in a row or column. If vintage games from the early 2000s, such as Battlefield 1942, Tiger vs T-34, or Red Orchestra I achieved some of these features mentioned above, then what was gaijins excuse for producing this inferior retrograde nonsense game?

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Well uhh. Lemme explain in CS terms then:
-listen and carefully peek ( no explanation needed)
-customize HUD for a cleaner look ( settings matter a lot)
-learn recoil control ( basically learn to aim better or work on that)
-stay aware of the team positions and callouts ( minimap tends to be useful)
-dont rush in except when extremely necessary
-learn how to crouch and how the maps work ( basically the same as not rushing in/take some things slower)
-watch tutorials from people that know what they’re doing ( hard but u can defo find a good youtuber/streamer among the many sh*tterz)

That good enuf?

Almost nobody else cares about any of that stuff. You’re describing an entirely different product from what has been offered and/or ever even hinted at being offered by Gaijin in the future. It is what it is - casual multiplayer game.

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Many times, I also get 10 kills and win the match, but some of those times, I feel empty and unchanged; this is due to the lack of skill and game knowledge needed in that match. As War Thunder ground maps become smaller and smaller, and the opportunities for flanking and good positioning fall to the unstoppable march of the Red Area, I find my high-scoring matches are most commonly attributed to only my fast reactions rather than more complex factors.

It just isn’t as rewarding anymore.

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I haven’t played Counter Strike but if that’s what you say it is then great.

My point is that you’re out on an island expecting/demanding it to be something that it is never going to be. And I don’t think it is any way “unplayable” for what it is.

Like I said, its a free, lowest common denominator game intended for the casual masses featuring an obsolete style of gameplay from circa early 2003. If the devs couldn’t do any better than this sub standard crap in 2024, then maybe they should learn to code

I played one match in a “casual” lobby and there was already a german guy screaming in my ear for literally no reason.