War Thunder Wallpaper for Wallpaper Engine

Hey Hey People, Oshida here

After finally looking into it I managed to “automate” the creation of Wallpaper Engine’s project.

So I built all the wallpapers of War Thunder (that aren’t single still images) and made them into working Wallpaper engine compatible stuff

I wanted to upload them to the steam workshop for ease of use, but there is 200 wallpapers, and I can only upload one project at a time with a 15 minute delay between two

Plus I have to manually upload each manually and it’s kind of boring

So I’m gonna do that slowly on my side, but in the meantime they are ALL available on this google drive folder https://drive.google.com/drive/folders/1JzeMp9LvJ4kg68woEj6ho0KTZCJGDLfK

So to install those wallpaper you obviously need Wallpaper Engine, start it at least once to set it up (if your pc is powerful enough i would suggest putting the FPS at 60 instead of 30)

Then go to the google drive folder and download the wallpaper you want, for example “USS Des Moines and USS Nevada_WE_Version”

Then go on steam, open the location of WE, then go to Projects, and “myprojects” and extract the zip in there, the files should still be in a folder (should look like this https://i.imgur.com/rvG7L4O.png)

I must warn that those wallpapers are “made” for a 16:9 screen at 1920x1080, it might break very badly for other ratios and even other resolutions, for that you’re on your own

I hope that this will help the couple peoples that asked me about LWP no longer working (LWP either do not support Win 11 or doesn’t have what I need to make it works currently)

Sorry it took so long

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This looks really cool. good stuff

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which wallpaper engine?

The one named “Wallpaper Engine” literally

Thanks katyushá for changing the location of the post, i had no idea where to put it exactly

too generic for me to understand lmao

bruh it costs money, ill try

it’s only 5$ and it’s really useful tbh

there millions of wallpaper of anything you want on the steam workshop

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Because nothing ever goes well in my project i noticed too late that a lot of wallpapers were missing stuff

Spent the whole day ironing the issues and i gotten very close

now the wallpaper looks like the game version

Extracted (you have to imagine not seeing 15% on each sides, this is 2700x1080 not 1920x1080)

In Game

But the keen eyed among you might notice how the bullet smoke/tracers looks awful.

I do not know how exactly transparency is applied here, for now i just slap the new layer on top of the previous one

maybe the alpha is multiplied with something i do not know

This is certainly wrong or at least missing something

So please, if the person who work/worked/know how this thing works could help me that would be amazing

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