The quality of the updates is getting worse and worse, bugs upon bugs, poor connection to the server.
After exiting the game, the sound can still be heard for 10 seconds while you stare at a black screen.
The F key for repair assistance with stock tanks sometimes works and sometimes doesn’t.
I will not be renewing my subscription for this kind of quality!
Just earlier this morning, I was stuck in loading modes. It fixed itself after a few minutes; I queued up with the CIS server and the ping was HORRENDOUS; the packet loss kept spiking up to 30%, but the plane was still flyable albeit there’s some lag when I hit someone; but now I can’t seem to get it right. Even with the troubleshooting methods shown— It’s still stuck in loading modes.
Is anyone stuck with the same problem too? I can’t seem to get this fixed.
Ever noticed how nowadays, you have a great match - 15 kills… then the next 3-4 matches are complete and utter 1 hit death AMAZING precision and ESP with every single “NON Squaded” random mid run of the mill player stats… ??
no one else noticed how these “Players” (UTTER JOKE THERE) seem to focus on you and you alone!
mwahahahaha just another game play anomaly that no one and I mean NO ONE from the powers at be want to admit.!!! BOTS designed for one thing and one thing alone.!! BALANCE!!!
Cant have you winning tooooo many matches in a row.!! Gotta allow others to get some kills in,!!! REDICULOUS!
Is 6 kg of casing-loaded explosive supposed to affect lightly armored vehicles? Don’t embarrass yourself – remove this type of shell from the game entirely and write that you couldn’t do it.
Chieftains at 8.7 are already some of the most useless tanks, and they have nothing to destroy anti-aircraft guns, which penetrate them like cardboard. Your game is a complete nonsense regarding reality—your best anti-tank weapon is a lightly armored anti-aircraft gun with an autocannon. And everyone was building and designing all sorts of ATGMs, cannons with fin-stabilized shells, all sorts of helicopters. Why? Snails have solved the whole problem—there are anti-aircraft guns! A thousand anti-aircraft guns and you can conquer the entire galaxy.
“Fixed” blowout panels by giving them an ahistorical completely unfounded nerf to randomly fail. So if we’re going that way can we add T-series autoloaders jamming? Or you know, actually exploding at all when fully penetrating the carousel and the rounds?
I’d like a genuine explanation how a blowout panel that is literally designed to redirect explosions only protects against fire. Not only does this go against their literal design, it goes against physics. Have you heard of the path of least resistance? Might wanna check into that.
Okay so after fully looking into the panels, I see a player actually did a lot of research into this and how this change ACTUALLY works since apparently only players need to provide information on big changes and how they work. Upon seeing how it works better, and it’s based on a threshold of say how much heat is in there, and testing it on the dart laden Leo2 in test drive, they do still work.
In addition to good Brownings and bad tracks.
And if one machine gun can break the tracks of a German heavy tank, what happens if you shoot at the tracks with FOUR Brownings? The correct answer is nothing. Either the Brownings are magical, or the tracks are bad.
How so? I don’t get it. Or maybe the skis are bad, or there’s something wrong with the asphalt because it’s summer.