yes, problem is it’s hard to tell if something is sarcastic over text unless it’s made somewhat obvious
That’s why people tend to put “/s” a the end or by alternating between upper and lowercase
“tHeRe Is No DoCuMeNtS oR vIdEoS sHoWiNg BlOwOuT pAnElS wOrKiNg AnD sAvInG cReW.”
wrong
TAN SAM
seems working fine to me, almost as there wasnt any change made to them, this update
it is a nerf, it has more drag and if you are talking about the missile turning around, that dosent work with the Kh-38, becasue you cant launch it out side of the seeker gimbal limits
This doesn’t make sense. Autoloaders don’t impact turrent rotation for one (probably should since the autoloader is part of the turret rotating assembly). Secondly, not once in your own devblog on “Feedback based on Turret Baskets” are autoloaders mentioned as this “if this, than that” argument or reason for the implementation you are making. “We dont want to penalize players for [aiming poorly] shooting dead space” (its not dead space since theres a gun breach, turret ring, and crew there) was the reason.
Respectfully, this a deflection and a bad double standard. Not to mention there has been zero updates on what else has come to the game or what is coming to the game in terms of additional turret basket implementation, like the BMP family. So Gaijin could have delayed implementing turret baskets until more were added, much like they are here with these FCS modules, but opted not to because it would have been a nerf to the T-series and Chinese MBTs much like the basket implementation was a nerf to Abrams and Leopards. “A nerf for thee, but not for me” game decision.
This can easily be fixed by just enabling the FCS modules. It will suck for those families of vehicles but at least its fair.
YEAH!!! Talk about change the goal posts mid way!!! Another classic example of the ideology at hand!
Changed the Heavy Hero to 10 (RB) and yet WHEN the BP was released - this wasn’t the case.!
Bravo, Bravo… classic goal post manoeuvre there! another attempt to increase the grind!
Most players barely manage 5 kills a match, so HOW in their right minds is this fair!
ANNNNNNNNND it doesn’t work! Not adding to the total!!! Still stuck on 5/7!!! sooooo Gaijin - whats next???
69🤑🤑🤑🤑🤑
I have messaged several relevant members of your team regarding the status of the Accepted Merkava Armor Bug Report from three years ago, but received no response in months.
expect any different??
The same happens to Leclerc and Ariete, they won’t get their armor coz devs don’t care and don’t want to listen and accepte bug reports
All I know is the extremely bizarre 1 sided match making is still happening.!!
Fair - Balanced… HMMMM I really don’t know what that means in this game anymore! Pretty pathetic to be honest and completely obvious!
With how incredibly broken the game is right now, I left a negative review on Steam.
The most egregious bug right now is getting randomly kicked from battles. The prop performance issues are a close second.
Mosquito FB Mk XVIII Spawn cost (in ground RB) has gone up considerably, wondering where that’s coming from - the only thing I can see in the notes that might account for it is the reference to “Anti Air” versus “Strike” aircraft due to the penetration on the 57mm, but the statement there is that’s only to classify vehicles on a second spawn, not initial.
Even a first spawn of that aircraft is considerably more expensive than pre-patch. Intended, or bug?
Guess they had to find a way to take back our economy gains after the Roadmap “promises”. Previously, ammo belts of any kind had no SP cost. This is really ruining the air side of ground battles. They ability to fight air with air should be increased, not decreased. With this system, when an enemy plane takes hold of ground pounding, especially early game and targeting ground spawn, it doesn’t allow for retaliation of equal forces to be applied (in most cases) because you have no points and then that plane just wipes out the entire team. I propose those who are killed on the ground by planes should get a Spawn Point reduction to allow spawning in a plane and evening out the playing field.
Not anymore with the Buk, Sky Sabre and both Aster 30 carryers.
60m multipathing and helicopters have absurdly low radar signatures in game.
None of those are hitting a helicopter with half a brain
Combined with f&f atgms that finally got a proper lofting flightpath (now that russia finally got them) coupled somehow with certain one hit=kill ability and 15 km range its really kinda dumb. I hope everyone is aware what that means: Right after launch the missile is lofting like crazy and climbing above the battlefield. So they climb above saclos radar coverage, its almost impossible to break line of sight, if they hit you are most certainly dead (id say ratio is 9 out of 10 are one shot kills), hell ive hit people on a cap from 8 km out that were sitting next to a building in smoke! and the best thing? they can be locked even if youre behind trees, they track and will kill you even if youre behind treecover!
You can be sure you are safe from all the new aa systems while being in a range that you easily have enough time to dive back down should someone actually spawn a saclos spaa. 8 almost guaranteed kills with 12 seconds reload time at second heli pad. Classic, just absolutely wonderful
They have been grabbing any and every economy nerf they can.
almost makes ya tempted to grab the AH-1 and camp the helipads with starstreaks, but no dircm :/
well if they see you and fire at you youre most likely dead too but you could take one or two with you. gun range would be better but then youre scouted. id say at this point that would be very much justified, maybe even necessary to not have one or two of them kill your whole team or at least make it so no one of your team can move. And all of that with 0 counterplay from the ground!
especially how bad hellfires have been implemented all those years, how they butchered pars and spikes and now that russia gets f&f atgms somehow now all this stuff is implemented, lofting, iog through smoke, locking and tracking through trees and certain one shot kill ability? yeah i got you snail…i mean its good that they seem to have figured out how to give these missiles a more accurate flight path but as of now only the lmurs (maybe the jagms and the new chinese f&f missiles too, not sure) have it. and with how hard it is for anyone in a ground vehicle to avoid these i think none of them should have such a high hit=kill probability. and while spikes and pars are very inaccurate and rely on the heat jet to actually hit ammo or 2 crew the overpressure of the 19 kg tnt equiv lmur makes sure that any hit anywhere on the tank is a kill.
Ive played the hell out of the tiger had2, uht and the vikhr slingers (hellfires and even mokopas are just useless in comparison to those with the butchered lofting, faulty iog, maneuverarbility (yes, you can literally kinetically dodge a hellfire in terminal flight driving a tank by doing a 180 at the right time) and tracking) and nothing in helis has been this cancerous in all my years of playing (maybe ripple firing 8 vikhrs and proxy fuzing incoming sams or rocket rushing with s-13OFs comes close) but this is literally just dumb. you can sit on your outer helipad and spam one lmur at every target you see and just dip down before anything gets close. rearm for 12 seconds and climb again. unless someone manages to get you in a plane on open maps you wipe the whole map and no one can move. even on maps with cover youre not safe because the lmur just falls right on top of you, so good luck hiding behind a building. now imagine you play in a squad and have a ty90 slinger covering you playing mi28nm. pointless
That might be true for all but the Buk if it works as intended.