War Thunder "Tusk Force" - Changelog

LMUR is a one hit kill 2 Mi 28s decimate a team.
I dont havse an FnF Heli the spawn points seem too low for the fire power and game winning advantage it provides

Every update we think we might have a chance to balance the game, finally every nation receieved a new top tier SAM. Every nation has a top tier aircraft. Kh-38 will contniue to be problematic as will ASSM but we were moving in the right direction.

Now though, DIRCM helicopters with FnF missiles that outrange every SAM that could intercept them.

Ludicrous decisions from Gaijin.

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It does but as we have discussed we have no images or documents to confirm it can carry 2 on each hardpoint.
We still dont have evidence of it being able to do so from Mil, from payload drawings.
Whereas we have absolute proof JAGM can be carried in the same configuration as the Hellfire.
From official US Army sources and the manufacturer of the missile and the design document.

Why isn’t the X-4 mentioned in the changelog?

yes, blowout panels still work just fine

i hate the buyers remorse gaijin keeps giving me when i buy premium vehicles. if i knew they were going to nerf the Wilkinson this hard i would not have bought it.

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thank you.

Do you know there is something called sarcasm?

That is on you. You forgot to add /s. In war thunder forum of all places.

The new update made the game unplayable in PS4, the frames keep dropping all the time. Is there anything I could change in the setting to optimize the game?

@Smin1080p_WT hey so is there a reason why the B-66 isnt getting the radar track and target leading function for its defensive gun? Was it a mechanic that was too difficult to program or was it a decision made on balancing reasons or did yall find something that said it didnt have those functions?

As has been mentioned elsewhere, USS Roanoke was left off (same secondary gun, same capability).

The key difference there is roanoke hasn’t really changed much without the capability, also its had it removed for a few updates now

Yes, but if it’s just a rate-of-fire-based rule (that ROF guns faster than 30 rd/min cannot be a co-fired secondary alongside capital ship primaries) then it needs to be consistently applied across the board. If it’s a different rule, tell us what it is. Can’t just be vibes-based.

Roanoke lost the ability a while ago now

Oops, my bad, should have checked in game. Thanks!

I believe it was one of the first and honestly it made sense

Leaves open the question why the <2s rate of fire rule wouldn’t apply to the single 76mm secondaries with similar rates of fire on the Barker/Litchfield/Wood though. Is there an exception being made if the secondary is only a single gun?

(Not saying I want that capability to be removed from them too, doesn’t really mean much for their capability either way, just trying to understand the thought process.)

Honestly im not sure it may be because those are manually loaded and Honestly are beyond inefficient for anything

One update and Gaijin basically self-reported that anyone in charge of game balance or NATO vehicles was essentially fired or sent to the frontlines. Because who signed off on buffing the Kh-38s, giving Russia the best SPAA (not to mention the only one that can continue to fire after losing its control unit) and the best helicopter-launched A2G missile, and pausing their realistic module implementation while denying it to NATO MBTs and also nerfing their blowout panels with no proof, reports, or explanation.

War Thunder now has two infamous “characters” under its employment; Basement Guy and The Interior Propaganda Officer. Like the fact they don’t even want to address it is crazy. “Hey, we can see how this seems like blantant bias. Here’s how we plan on addressing it…” is asking too much.

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