Also @Stona_WT i think it’s time to animate wing slats to deploy on aircraft that have LE slats as hyperlift devices (Tornado, b66 for example) on flap settings 1 (it’s always the slats first), flaps 2 is slats stay deployed on first angle, then flaps deploy to 15 degrees. Flaps 2 = flaps to 20 degrees, flaps 3 slats get deployed down completely and flaps 30 to flaps full
And missing its proxy round. A report was made during the first dev server that it was missing this proxy round. Now, after a second dev server, and a couple weeks of the report being accepted, it doesn’t come in the update. All you guys had to do was 5 minutes TOPS of more research to find that a proxy round was available to it, yet you still failed to add this. To the extent of my knowledge, this would be the biggest proxy round in game? (100% for ground at least)
T90M’s Hydraulic pump is completely unaffected, why is that? Meanwhile, if the M1 or Leopard’s pump breaks, the turret becomes unusable—are you kidding me? Do Russian tanks use magic? Russian magic? Does internal damage modeling have any effect on them at all?
The “disco mode” MFD is still present from when the Comanche cockpit was first added, granted now it’s only present on the top left screen but it’s still there.
Also many of the MFD pages are missing/inaccurate. Plus the bottom right display isn’t usable when it should be.
And before it’s brought up yes these issues have been reported:
These were made during the dev server.
These ones were just made but even with a quick Google search you can easily find the images on what the MFD’s should be so it’s not like it’s some obscure info and the devs had to take their best guess at them.
When You rework Tiger 1 ammoracks? After 6 shoots, loader take ammo near driver… really the best place for take it…
Heavy metal hero etc. - why You change it when it is battle pass mission for it? You get it easier on arcade, and harder on realistic… When you rework it on planes? Since 2 years i do 6 frags on realistic max 10 times…