War Thunder "Tusk Force" - Changelog

Yeah, it’s very annoying!

Had to look up what that was, but yea, had that 2 times

I’m constantly having this problem and I’m reinstalling the game to see if it gets better.

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Yeah, I agree about how often the changes happen. I REALLY hope these new ones stay now (and are only polished a little bit further, if needed.)

I have to say that this batch of sounds is my absolute favorite of them all, for the entire 11 years that I have been playing. I really hope they stick with these ones, and only make slight changes if absolutely necessary. These are the most pleasing and imo most realistic sounds I have heard in WT.

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I agree the sounds are nice, but the RWR seems incredibly quiet now? Even at 100 with everything else between 20-70 I can hardly hear it over anything else in the game.

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Yeah when It got “wrongly” fixed we can expect to be it fairly quickly “repaired” as it should be.
Beside this, report that states the shell got wrongly corrected on DEV was actually accepted too and still nothing changed.
Now we can assume next change in this topic will occur in the next 3-4 years basically.

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This is the second report of a “proximity” sound being a bit too quiet. Good feedback!

First “report” I saw about prox volume level being a bit to “distant” (this one is about ground battles):

EDIT: More reports:

Note for Devs etc: IF this is being reported for multiple game modes and various “proximity” sounds/warnings, I wonder if there is a “distance” error in the code? Instead of just a “volume” level issue? Just wanted to suggest an alternative solution/fix rather than just increasing the “volume” level before the code itself is checked.

I REALLY like these sound effects, please keep them permanently now, and only work on polishing etc. I have never liked a batch of sound effects in War Thunder as much as these ones. Thank you!

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I’m having screen tearing problems on the Xbox Series X, it’s horrible, there’s no fluidity in screen movements and it freezes a lot, cutting the screen.

Anyone else’s custom sound mod toggle not appearing in setting?


Even I managed Heavy Metal Hero o7

Edit: and another one lmao

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Surely Tiger II (Early) would have been better. We don’t even get block numbers for aircraft anymore in favour of “Early” and “Late”, and this actually makes sense to be labelled as “Early” as there’s no official specific designation, and “Nr 1-50” is just extremely clunky

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Decorations are breaking again,
especially if switching between camos - poof* goes the decorations

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Somebody’s got to move this suggestion to implemented

Did you guys tested this already? My P51 with bombs didnt increased the cost for my bomber with bombs… so ehm…

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OMG guys!!! You can never leave the sounds in PEACE!!! Always “improving” them then fixing them then “improve” again and so on!
The soundstage now seem like i play in a small studio room! Not realistic at all! The sounds are the same like watching a replay on 8x speed. No space, only boom boom , no engines sounds from all that noise! Everything seems like was reworked just for EFFECT. Explosions and more explosions. Like you’re surrounded by firecrackers … in your helmet.

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Yeah that’s a dealbreaker for me. The battlepass already pretty much forces us to grind and now you’re making the already long grind considerably harder to complete.

I am voting with my wallet. If this change isn’t reverted, I’m sure to never buy even a single day of premium account anymore. And honestly if things are going to remain or become any grindier (as they have been in the recent times) I’m probably just going to quit the game outright. While I’ve liked the game, the semi-mandatory grind is the least fun part of it.

EDIT:

Here’s a great example why this nerf is absolutely horrible.

Sure, I was able to get the award, but imagine I didn’t exist in this game and the scoreboard was as it is. Previously both 7 kill players would’ve been eligible for the award, but it would’ve been rewarded only to maruk68 due to higher mission score. Now after the update neither of them would be even eligible while they still would’ve battled each other for it. Not only you need absurdly high amount of kills but you also have to battle other players for it.

A disgusting idea to increase the rates by ~67% for ground RB and 50% for naval RB.

EDIT 2:

Another really good example from today.

The guy played absolutely phenomenal game. No heavy metal hero.

PLEASE REVERT THIS CHANGE AT LEAST FOR THE REALISTIC AND SIMULATOR MODES.

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Am I missing something? How is reducing the required number of kills for these awards harder/bad? (And specifically as it relates to the Battle Pass.) Please explain because I don’t understand why there are multiple complaints in the thread about this change. Thx.

EDIT #1:

OH! Derp, math is hard 😂 I see now, thank you for the info. Ok, yeah I understand why people are taking issue with this change:

Quotes explaining that the retirement went DOWN for Arcade, but UP for Realistic + Sim:

EDIT #2:

I think an adjustment based on BR would be very reasonable (especially for RB + Sim.) I can absolutely get 10+ kills with my < 9.3 BR lineups. Much harder once you get to 10.3/10.7+

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Decrease for arcade, increase for realistic and sim.

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Pragmatically speaking, at certain BRs it’s almost impossible to achieve, considering that at those BRs most players leave the match after a single death. It’s still doable up to around 9.3, I’d say, but beyond that it becomes very hard to get 10 kills in a GRB simply because there aren’t enough people in game. It should really be adjusted based on BR.

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It’s a reduction only in arcade
In RB and SB it’s an increase, If we are talking about GRB it’s and increase from reasonable 6 to some cybersport type crap 10 kills
And since most of us play RB and this game has specific tasks for these awards…

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Yeah I didn’t really specify it but I don’t touch arcade at all. RB player mostly with a little of SB on the side rarely. Absurd nerf since the awards became 50-67% more difficult to reach in ground and naval RB respectively.

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