But just crew placement and number difference between A7V and Chamond is insane.
(for balancing side)
AFAIK, Chamond can’t survive from the first hit from any shell fired from Germans unless it hits the weirdest place :|
Either Russian-built 76mm HE or 120g 57mm APHE is lethal :/
While A7V can tank few shots with insane number of crew
According to wiki they might have been built up after the war -
Two vehicles closely resembling the A7V, one of which was named Hedi , were among several used by Kokampf , a Freikorps tank unit, to quell civil unrest in Berlin in 1919. They were constructed using the chassis from Überlandwagen and armed with four MG08/15 machine guns. It is not known whether the vehicles were armour-plated.[11]
The Überlandwagen was a supply wagon built on the same chassis as the A7V - Überlandwagen - Wikipedia
I see a lot of people saying that the Garfield meta is great since “good players can flank”. Other people praise the old stage of the mode saying that “it really feels like WW1”.
Sometimes, those people are the same, and that’s really weird …
Maybe for balancing the side, Garfield meta is better than the old stage because everybody just throws the same 76mm HE. :/
Since both Chamond and Mark. V can’t stop A7V effectively.
(It can’t be a solution, but just a stopgap. because Entente tanks are weaker than A7V even when resisting against 76mm HE thanks to armor. Chamond even can get penned frontal from it.)
But the earlier stage’s vibe was better to enjoy
(You must’ve needed to play krauts at that moment, not ententes because their tank were even worse in the early stage.)
I agree the vibe was better. However the Garfield meta is just weird and off-topic.
Two sides throwing milk trucks instead of tanks because it’s better doesn’t make any sense
Carrying less ammo was juicy, i think
You will be fine to tank more than one shot unless the enemy Chamond is sharpshooter enough to wreck your ammo rack.
(You will get OHK anyway if they know your ammo rack location.)
But yeah, after some buffs, Chamond’s gun can finally somewhat stoppable those A7V.
Day 1 experience was awful fr.
I saw first, I fires first. it dings
They shoot back, I OHK by 120g APHE because of losing 7 crew on front.
German toilet tank that was built in few numbers is constantly steamrolling almost every battle.
Mark IV/V have horrible steering in fact toilet tank for some reason moves better (where it should not move at all because steel plate in front is clipping thru the ground).
Was there even any research done about ammunition ? Because toilet tank have more pen and more armor than mark V and this is not a good balance…
Generally the balance is horrible.
The waiting times show how bad is balance, there are 100s of people waiting to play Germany and no one to play allies (the waiting time is 5-10 minutes at any time), and it another problem because if I want all rewards, I need to waste 10-30min to get a chance to play.
I am not trying to insult anyone because probably someone worked hours to make it, but it is RAW, it needs to go back to development.
Build it, test it, balance it and only then release for public, this event is embarrassment for this game, which is sad as ww1 topic is very interesting.
At least 2 indeed. Doesn’t feel like more than 2 and a half hours were spent in there.
The models are great, except for the Chamond and its collapsed suspension but that’s quite it
Well number of developers does not mean automatically quality (look at 3xA games Today), but if… for example: John Carmack would work on it, you would probably not complain ;)
They should probably make Garland movement rate through mud much worse and remove the roads between the two frontlines. Especially the flanking road on the west. You can drive there with full speed and if the enemy team doesnt spot you, you’re behind their lines. Shot everyone from behind and keep their spawn in check.
Remove the roads, make these thin wheels sink into mud much more and reduce top speed in mud. This way Garland meta might end, cause you can just use it to move along you own frontline as fire support. No speedflanking anymore. The muddy no mans land with all the obstacles should be just for tracked vehicles.