War Thunder: The Great War!

I play both sides i have no preferece, and it simply is easy. The only one gaslighting is you.
And i have no idea what you are talking about, i am not so petty to flag your brainless comment.

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Or just test flight and custom battles.

I also want the ability to CDK infantry into missions for re-enactments as well.

Iwo jima sim would’ve been so much more fun for pushing up the beach with infantry beside our LVTs.

I can go check right now.

I want to use it in random battles lol

Since bombers always and I do mean always face aircraft at their alt instantly. At 1.0 the normal fighter v fighter players are below.

what check? all you need to do is math. 4ms climbrate. 10sec is 40m 100sec is 400m 1000sec is 4000m

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Ah yes not 12.0m/s on average.

i used the ww1 aircraft that the blimp goes with
none of them is compatible with each other
it is exactly why gaijin excluded it

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so the statcard is lying or either some of you are lying because this clearly shows a significantly higher altitude than what is being talked about as the blimps capability

You’re ignoring the fact that in AB/RB, you can easily point the mouse 2km out and land shots on slow flying, massive targets in a near-stall prophang.

You don’t need to climb to 4km. Little over 2km is enough to snipe them out of the air.

And even with sim controls they’re easy to prop hang shoot because they’re so massive, you can just spray blindly and get a kill.

I’ve even seen clips of people taking that french pancake, putting it on a high inclination and shooting the zeppelins from ground level.

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and the blimp can shoot back.

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For the blimps capability I was referencing sources online not the statcard. If the statcard is wrong you can instantly do a bug report with evidence and it gets fixed.

All this is reminding me i saw a zeppelin attempt to dive bomb yesterday


Sir, you are not a stuka

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is it my problem if youre lying??

Runa keeps making a very sound point that all of us bomber players face that balances out any potential “space climbing”.

Nike I just saw the statcard just now. I am referencing irl capabilities. It states in sources that the Zeppelin ingame has an alt of “max. altitude from 3,900 to 5,300 m”.

and does not include the fact that guns go both ways and the blimp could potentially trash it

bro talk about ingame

Gunners have massive dispersion for bombers in general, and the blimp has lots of blind spots where the guns will never converge.

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That is a massive balancing factor already in the game and is exploitable to all fighters coming from beneath.