War Thunder: The Great War!

as per my further comment either it space climbs and you cant kill it or you dont space climb and youre already dead

and a lot of people will also come and use it for trolling or other non sense

it isn’t compatible

the f117 is a bomber, however a stealth bomber. it isn’t a blimp and you can’t drop a carcass from it into a capture point and block it

it will be absolutely dumb to see a squad of 4 blimps come and do stupid things like fill the map middles with them so you cant see anything or fill the capture points

sure it works well enough in the ww1 event use it there and have fun until the event ends

im sure many of you want to use it seriously however everything i said is still correct and is why its not being added

I enjoyed it for what it was. Good things compared to previous events:

–good event length, I’ll be bored after another night of it
–keeping some of the vehicles
–reasonable star requirements, both for score and GE
–good map variant, I would try keeping it in regular rotation

I think it would have worked better if you started planes and earned SP for tanks, while the rewards stayed the same. That way you could solve the A7V issue with a higher SP cost. (Alternatively, make it and the Chamond SP-earnable, so both sides had to start in the Russian car or the Mark V and try to make points with them, likely also would have been more balanced).

I do think the teaser trailer was obviously a little misleading. Yes I get it was April Fools, but AF stuff should be goofy. Promising modern FPS action was just bad marketing. Shoulda found a way to make it a little sillier.

The store DOGE stuff I also think wasn’t great marketing. For a game that says it always wants to stay out of politics I think it was a bit of a misstep but more importantly the lack of any news article to help make it clear what was AF and what wasn’t just led to some unnecessary player and CC confusion yesterday.

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OMG

These people are crazy

Imagine if they would like to keep the flying ponies from 2013 or other stuff like mechs

Event stuff is just event stuff

so guys, enjoy it while it lasts
blimps may come some day later when ww1 becomes a thing in war thunder. just wait until then, just like we wait on submarines. theyre not compatible with the game as is right now

May I ask something then? It’s got the speed for bombing, it will have the altitude spawn. It has defensive armament and to balance out it’s good bombload is fragile.

Why remove it from bomber players to use? It won’t harm fighter players other than give bomber players a fun vehicle to try and bomb with and defend yourself against 1.0 aircraft?

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True

Tbh id argue they’re far more compatible than subs, but im not gonna argue

youre asking a lot of questions but not really replying to the reasons why i stated that it isnt compatible with this game
regardless of those questions, the exact reasons i said are the why.

WW1 vehicles have been in the game for ages, and are here now again. It’s already a thing. And from the perspective of a bomber player who plays all tiers including 1.0+ they certainly are compatible and have a place.

you know how i meant the ww1 vehicles. you’re not really counter arguing the reasons i stated above, youre parroting yourself. when i said about ww1 vehicles, i meant when they will have their own proper battlerating, own suitable maps and potentially their own dynamics all fully ready so we can add such things as these

To answer the alt question. EVERYTHING at 1.0 can climb to 5km which is the absolute max for these Zeppelins. So spaceclimbing isn’t a thing. And having 4 bomber zeppelins attempt to bomb does not mess anything up just as much as 4 normal bombers.

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And may I ask. Fighter players play fighters for fun. Tank players play tanks for fun. So why can’t bomber players play bombers for fun. This is a game?

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Fair enough, although that seems very risky to do (at least from a sim perspective). Fighters usually loiter near “pushes” to hunt for prey.

It’s a stealth bomber at BR ranges with visual spotting and visual IFF. Even being black as the night gives it no benefit as we’re playing daytime and aircraft render as black dots from a distance anyhow and are a black blob until ~2 km away.

Spotting a F117 is as difficult as spotting an il-28. The il-28 can fight back though. The F117 cannot. It cannot even run away from a Mig-15bis with which it shares BR. It cannot evade a gunpass or do anything to discourage tailsitting.

They’re massive and go down in very little damage. They’re not any more annoying than americans flying P-61s near treetop level LARPing as SPAA with third person mouse aim.

I’d rather fight zeppelins in a MB151C rather than a P61C in a A7M2. Both will get third person gunner view with point and click accuracy in sim, but at least the zeppelin is so big that I can hit it from very, very far with little effort.

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we have a time limit on our matches additionally the match will be pretty dumb if we have planes trying to climb to 5km for a long time instead of fightning opponents as it should be

yes it does as the carcasses trash on the map they can block visibility on the ground level and people can absolutely abuse it

if you think that a 1.0 prop with 4m/s of climbrate in realistic ground battles has to climb to 5km is somehow good then that already shows the flaw in your thinking

you can play things for fun that have been added as compatible. not everything is compatible even if you find them fun. there are many bombers that can be played, blimps are a speciality that are not compatible yet. gaijin recognizes it and may add them when everything is ready for it

like i said their carcasses will fall on the battlefield and block visibility. a squad of 4 blimps that all trash their blimps on the battlefield will be a major problem especially on cap points

Why would they block visibilty on the ground level, they will have a normal vehicle tag for an aircraft.
So unless a Zeppelin literally scrapes the ground a magazine of 50 cal instantly kills it, I am serverly confused by what you mean. And aircraft bodies disappear after being destroyed, just as how the zeppelin disappears in the event so theres no worry at all for leftover bodies causing issues with tank visibility. And considering we have the Po-2, TB-3M, H.P.12 which are compatible and do work as event vehicles, the Zeppelin is no different.

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Restrict them to air battles. Climbing is also a non-issue - idk about arcade - but cap points have a max altitude limit around 5.5km so you can easily cut them off from space climbing to block an A point and if they fly low - again, easy to hit even with WW1/interwar gunsights even in a prop-hang shot.

And no point during the event have the blimps obstructed anything after they get destroyed and their bodies disappear in a very short time.

And again they are max limited to around 5km they can’t go higher, whilst the props at 1.0 easily climb to 4.5km+ to intercept bombers.

the “tag” doesnt matter. the 3d model after it crashes blocks visibility and 4 of those will just ruin a match

theyre not blimps ofcourse theyre compatible and they work. theyre planes.

having to climb to 5km to intercept a blimp in realistic battles where time is limited is non sense with 4ms climbrate.

Again at no point have the bodies blocked anything in this event at all in terms of on the ground at all. So your fear is a mute point already resolved. And the argument of it’s not a plane so it’s not compatible is pretty small and without evidence other than, what if’s that are explainable simply ingame. Where all planes intercept them even at their highest altitude, they have enough speed to reach bombing points within 5-6mins. They have a great bombload to offsett all their weaknesses and to make sure it’s balanced because of the bombload they are very fragile like blimps irl.

And to stress again, at no point are the Zeppelin bodies permanent so far in the event nor would they be in the game and despawn really quickly not blocking anything.