yes it is because it would be used there
again read stonas comment youre not getting it
Really? So many of us are massively wanting the Zeppelin as germany’s bomber event reward since it’s perfect.
its not april fools day anymore sorry
You can use it in ASB just like you’re using the F117.
It’s harmless in ARB.
It’s likely to be even more harmless in AAB.
youre still arguing, it not coming
BF-109 already shooting at Ally before they can drop.
Is there any chance at all it will be coming in future as an event vehicle or battlepass? So many of us WW1 history fans who play bombers have been wanting the Zeppelin since 2013 when we noticed there was a chance for WW1 vehicles and bombers in future.
Already reached 2.6km in 4mins. Within 6mins I am at around 3km within sniping range of 4km+ to knock out Zeppelins.
Obviously its better, i never sayed it isnt, but the Fr*nch 75 can easily deal with it. Once again i play both, i just sit back, shoot up the first horde and move on the cap point with the 75.
The “paper” ballance is that A7V good armor, average gun while the french has good gun average armor. Not my fault it isnt exactly ballanced in game, but both can relatively easily deal with each other.
and checking the replay the bomber was able to drop
And they still haven’t made any balance tweaks? Cmon.
they are all going to be pre-tech tree vehicles, within the tech tree
Like the HMS Churchill maybe is (i have it)
or more accurately, the OLD french reserves
on a sidenote im suprised about how much side to side traverse the front Hotchkiss has on the Mark V
“We are being reinforced with a Behemoth!”
Please let us atleast keep the map in-game it looks fantastic.
Can we have less ice on this map? don’t think i should be going 0.40 km/h from this small of a climb
from my experience a7v gun is better than the french one anyways
The issue isn’t the power-weight, it’s the movement model for WT doesn’t account for the added incline abilities tanks with “wrap around tracks” have correctly. The Churchills have the same problem: famously able to work inclines irl, can’t do it in game.
I do think the A7V’s known ability to bottom out on rough ground due to low ground clearance probably isn’t reflected well here either. It was a case of having the power but just a terrible track arrangement for off-roads, that’s why it could do 15km/h on a road but struggled off it. Chamond and the A/C seem mostly accurate to irl performance.
I think the Mk V would also be performing a little better if you could test drive it. You should be able to use both sponson guns to shoot forward twice as fast with small adjustments, but it’s hard to get used to the buttonology involved and in game you’re dead before you can get much practice with it (at least with the British one). The other tanks are just more intuitive to tank players; gunnery wise they mostly work as expected.
Vehicles in this game just have no torque, they only have momentum.