You’re ignoring the fact that in AB/RB, you can easily point the mouse 2km out and land shots on slow flying, massive targets in a near-stall prophang.
You don’t need to climb to 4km. Little over 2km is enough to snipe them out of the air.
And even with sim controls they’re easy to prop hang shoot because they’re so massive, you can just spray blindly and get a kill.
I’ve even seen clips of people taking that french pancake, putting it on a high inclination and shooting the zeppelins from ground level.
For the blimps capability I was referencing sources online not the statcard. If the statcard is wrong you can instantly do a bug report with evidence and it gets fixed.
Nike I just saw the statcard just now. I am referencing irl capabilities. It states in sources that the Zeppelin ingame has an alt of “max. altitude from 3,900 to 5,300 m”.
good thing for the blimp then that when youre attacked from 2km below the other aircraft needs to be pointed fully up and will stall and considering the angles you might even get guns on them or even climb higher because the actual high altitude is actually more than what was said
no matter how much compatible you think the blimp is in theory, in reality people will just f around with them and it will become frustrating. very fun to have 4 teammates of me cap a point or two for blimp to stay in space or come on the battlefield and do nothing but distract
its possible that there will be more memeing around than fightning with it
Every aircraft we face in the event uses AP rounds and universal belts. None of them are incindiary. Fire damage is produced by damaging enough of the internal bags to cause catastrophic damage like a fire. In air rb a few incindiary rounds and it instantly will start catching fire at 2km and less away.
Then shurely this also isnt a place for you and your drawing above.
Point still stands the Fr*nch 75 makes easy short process of A7V, if you cant thats on you.