War Thunder: The Great War!

non sense you have a great climbrate in those

They’re so bloody massive, you can fly in sim controls in the event as is, in cockpit view as is, put your plane into a shakey, wobbley death-stall inducing prop-hang and land enough shots to blast them out of the sky from easily 1.5km out. The only thing limiting you is the bullets de-rendering at 2km-ish.

If you can do it with sim controls, you can do it with normal RB controls (which yes, you can).

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how did you calculate that?

Experience being a bomber player since 2013. If you drag it out and they don’t b-line for you around 7-10mins. Giving you enough time to bomb.

Please let me keep the Zeppelin for Random Battles. It’s REALLY funny.

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so youre actually not providing me the time it takes for something to climb but a “feeling”
because they might actually climb for WAY longer but have spawned first

This is normally because they focus a different bomber.

I play both sides i have no preferece, and it simply is easy. The only one gaslighting is you.
And i have no idea what you are talking about, i am not so petty to flag your brainless comment.

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Or just test flight and custom battles.

I also want the ability to CDK infantry into missions for re-enactments as well.

Iwo jima sim would’ve been so much more fun for pushing up the beach with infantry beside our LVTs.

I can go check right now.

I want to use it in random battles lol

Since bombers always and I do mean always face aircraft at their alt instantly. At 1.0 the normal fighter v fighter players are below.

what check? all you need to do is math. 4ms climbrate. 10sec is 40m 100sec is 400m 1000sec is 4000m

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Ah yes not 12.0m/s on average.

i used the ww1 aircraft that the blimp goes with
none of them is compatible with each other
it is exactly why gaijin excluded it

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so the statcard is lying or either some of you are lying because this clearly shows a significantly higher altitude than what is being talked about as the blimps capability

You’re ignoring the fact that in AB/RB, you can easily point the mouse 2km out and land shots on slow flying, massive targets in a near-stall prophang.

You don’t need to climb to 4km. Little over 2km is enough to snipe them out of the air.

And even with sim controls they’re easy to prop hang shoot because they’re so massive, you can just spray blindly and get a kill.

I’ve even seen clips of people taking that french pancake, putting it on a high inclination and shooting the zeppelins from ground level.

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and the blimp can shoot back.

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For the blimps capability I was referencing sources online not the statcard. If the statcard is wrong you can instantly do a bug report with evidence and it gets fixed.