Restrict them to air battles. Climbing is also a non-issue - idk about arcade - but cap points have a max altitude limit around 5.5km so you can easily cut them off from space climbing to block an A point and if they fly low - again, easy to hit even with WW1/interwar gunsights even in a prop-hang shot.
And no point during the event have the blimps obstructed anything after they get destroyed and their bodies disappear in a very short time.
And again they are max limited to around 5km they can’t go higher, whilst the props at 1.0 easily climb to 4.5km+ to intercept bombers.
the “tag” doesnt matter. the 3d model after it crashes blocks visibility and 4 of those will just ruin a match
theyre not blimps ofcourse theyre compatible and they work. theyre planes.
having to climb to 5km to intercept a blimp in realistic battles where time is limited is non sense with 4ms climbrate.
Again at no point have the bodies blocked anything in this event at all in terms of on the ground at all. So your fear is a mute point already resolved. And the argument of it’s not a plane so it’s not compatible is pretty small and without evidence other than, what if’s that are explainable simply ingame. Where all planes intercept them even at their highest altitude, they have enough speed to reach bombing points within 5-6mins. They have a great bombload to offsett all their weaknesses and to make sure it’s balanced because of the bombload they are very fragile like blimps irl.
And to stress again, at no point are the Zeppelin bodies permanent so far in the event nor would they be in the game and despawn really quickly not blocking anything.
definetly have
how did you calculate 4ms climbrate to 5km at 5-6min?
Time to bombing point. Not to 5kms. The climbrate past 4km will be very slow for a blimp at bomber spawnsince it’s max is 5km.
And you heavily have to sacrifice speed to gain altitude in blimps.
ok but what is the time it takes for an aircraft at 4ms climbrate to reach 4-5km
say for both 4km and 5km
Around 3-5mins in a 25min match. Bombers almost instantly get intercepted in 5mins.
non sense you have a great climbrate in those
They’re so bloody massive, you can fly in sim controls in the event as is, in cockpit view as is, put your plane into a shakey, wobbley death-stall inducing prop-hang and land enough shots to blast them out of the sky from easily 1.5km out. The only thing limiting you is the bullets de-rendering at 2km-ish.
If you can do it with sim controls, you can do it with normal RB controls (which yes, you can).
how did you calculate that?
Experience being a bomber player since 2013. If you drag it out and they don’t b-line for you around 7-10mins. Giving you enough time to bomb.
Please let me keep the Zeppelin for Random Battles. It’s REALLY funny.
so youre actually not providing me the time it takes for something to climb but a “feeling”
because they might actually climb for WAY longer but have spawned first
This is normally because they focus a different bomber.
I play both sides i have no preferece, and it simply is easy. The only one gaslighting is you.
And i have no idea what you are talking about, i am not so petty to flag your brainless comment.
Or just test flight and custom battles.
I also want the ability to CDK infantry into missions for re-enactments as well.
Iwo jima sim would’ve been so much more fun for pushing up the beach with infantry beside our LVTs.
I can go check right now.