we have a time limit on our matches additionally the match will be pretty dumb if we have planes trying to climb to 5km for a long time instead of fightning opponents as it should be
yes it does as the carcasses trash on the map they can block visibility on the ground level and people can absolutely abuse it
if you think that a 1.0 prop with 4m/s of climbrate in realistic ground battles has to climb to 5km is somehow good then that already shows the flaw in your thinking
you can play things for fun that have been added as compatible. not everything is compatible even if you find them fun. there are many bombers that can be played, blimps are a speciality that are not compatible yet. gaijin recognizes it and may add them when everything is ready for it
like i said their carcasses will fall on the battlefield and block visibility. a squad of 4 blimps that all trash their blimps on the battlefield will be a major problem especially on cap points
Why would they block visibilty on the ground level, they will have a normal vehicle tag for an aircraft.
So unless a Zeppelin literally scrapes the ground a magazine of 50 cal instantly kills it, I am serverly confused by what you mean. And aircraft bodies disappear after being destroyed, just as how the zeppelin disappears in the event so theres no worry at all for leftover bodies causing issues with tank visibility. And considering we have the Po-2, TB-3M, H.P.12 which are compatible and do work as event vehicles, the Zeppelin is no different.
Restrict them to air battles. Climbing is also a non-issue - idk about arcade - but cap points have a max altitude limit around 5.5km so you can easily cut them off from space climbing to block an A point and if they fly low - again, easy to hit even with WW1/interwar gunsights even in a prop-hang shot.
Again at no point have the bodies blocked anything in this event at all in terms of on the ground at all. So your fear is a mute point already resolved. And the argument of it’s not a plane so it’s not compatible is pretty small and without evidence other than, what if’s that are explainable simply ingame. Where all planes intercept them even at their highest altitude, they have enough speed to reach bombing points within 5-6mins. They have a great bombload to offsett all their weaknesses and to make sure it’s balanced because of the bombload they are very fragile like blimps irl.
And to stress again, at no point are the Zeppelin bodies permanent so far in the event nor would they be in the game and despawn really quickly not blocking anything.
They’re so bloody massive, you can fly in sim controls in the event as is, in cockpit view as is, put your plane into a shakey, wobbley death-stall inducing prop-hang and land enough shots to blast them out of the sky from easily 1.5km out. The only thing limiting you is the bullets de-rendering at 2km-ish.
If you can do it with sim controls, you can do it with normal RB controls (which yes, you can).
so youre actually not providing me the time it takes for something to climb but a “feeling”
because they might actually climb for WAY longer but have spawned first
I play both sides i have no preferece, and it simply is easy. The only one gaslighting is you.
And i have no idea what you are talking about, i am not so petty to flag your brainless comment.