If you have nothing interesting to say, why do you keep trying ?
WW1 tanks could be so much fun if Gaijin at least put some effort into the mode …
The mark can’t drive through trenches and just slips like a bar of soap. It can’t shoot either since the guns are awful and the sights completely bugged. That feels like WW1 to you ?
oh dear … i won’t be wasting my time with you but please do your research a bit better. You know what a track is right ?
Also, the Chamond was terrible at crossing terrain but the Mark was designed for this exact purpose
And even if we pushed realism to the maximum, the A7V would topple over all the time and there would be 20 of them at most in the battle
You just can’t argue using realism in a game, and especially WT
I think the main reason why the Zeppelin is so bad in this mode is because it were spawned too close to the ground, while it is supposed to be flying up at a fairly high altitude (around 4,000 m).
Granted, it’s still very much a huge target from kilometers away, but at least it still have some space to move around before engaging fighters.
In addition, the full payload of this thing is actually quite huge at 7,600 kg, capable of flattening a city block. That means it’s basically the more extreme version of the TB-3M.
My Claermont was just bombed by a Zepp. You can immeadetly spawn a bomber or fighter, the mode is smale scale. You will be on top of the Zeppelin in no ime.
A problem all bombers (not just the Zeppelin in this event, but all in game) with gunner stations far apart have… they have a convergence set to a fixed distance, so if the enemy is outside that convergence (which is almost all the time), they fire around the enemy.
I like how the infantry move up to occupy captured points, and that when they’re occupying a point you can’t capture it until you machine gun them down. This is actually very close to how I wanted infantry to be implemented in WT, as mostly “set dressing” to make the battlefield feel more alive.
I do think neutral points should, instead of being completely vacant, start with a squad of infantry from each team already occupying them at the start of the match, shooting at eachother from across the trenches. Currently it’s sort of hard to interact with them as you have to either re-capture an enemy occupied point, or leeroy jenkins across no-mans-land to the enemies “home base” trenches and likely get cross-mapped by an enemy tank.
I also like how some of them have mounted machine guns and stuff. Hopefully we could get them on small AT guns to act as “spawn protection” if someone drives too close to the enemy spawn point. (Similar to airfield AA, but much less potent. Mainly so you have SOME sort of resistance to spawncamping besides just godmode for freshly spawned vehicles. Ideally said AT guns could also be blown up.)
The tech exists for AI AT guns, they have appeared in the World War mode before. And I think there are some AI howitzers in addition to the MGs on the event map.