Rangefinders with Cold War version speed even WW2 tanks range finders take some time to get the distance and this WW1 tanks has better rangefinder speed then WW2 version.
I test both side tanks and if you play as German Empire side is that your win change is higher then playing as the Triple Entente side.
I didnt get a single hit in the first match I did. let alone enough score for a fighter. Spawn killed by a A7V both times I actually managed to move a few feet
You can farm Handley Pages too, from what I’ve seen not a lot of people understand how exactly Fokker and SPAD should be used.
That and how easy it is to evade their gunners, not that I complain as Zeppelin is useless at these distances and that altitude so I don’t bother with it. Anti zeppelin ammo containing yellow phosphorus would be cool to have
A7V should automatically retreat then after getting shot by Mark tanks, that’s what happened historically and they had no impact on the battle they were in :)
What even is that event, it should have been a blast to play, but rn with the balance issues it’s just a mess, german tanks can just kill everything by sitting in the open in the middle of the map, we cant even lob shells as we get even spawncamped, that’s insane, who thought it was ok to release the event as is?
so im guessing this is to test out the mud and AI system for ground troops.
1 if they are testing out way to add more AI troops in the game why not just copy the system they are already using to autofill lobbies?
2. the mud system for trucks make it impossible to drive over hills when you stop or if its just a tiny little hill.
3. the ground AI troops really dont do anything i was right next to enemy’s and they just waled past me did not shoot no anti-tank anything they did not even shoot our friendly ai troops that where right next to them