Am confused did the mig29smt radar get a slight change or something? It can scan a lot more area now compared to before
Anyone notice the F-15 GE TWS modes don’t properly guide ARH’s beyond certain distances? It will estimate incorrect interception distances and guide to a ghost on radar which is slightly in front of what you shot at. Any EF players have similar trouble w that jet? I don’t have it but heard its radar is problematic
As EF Player it always happened to the point I fogot that issue exist XD. But currently not that worst as when EF being added.
why can’t they just copy paste the rafale aesa radar since Gaijin is so obsessed with copy paste vehicles?
Dunno, i’m not Gayjin. :3
F-15 GE TWS is super buggy and broken in general (in a bad way).
There are few top tier radars from the ones I’ve used that are so trying to work so hard against you, it’s not even funny.
CAPTOR-M noises
It’s just that esa radars are broken rn it’s nothing specific to the ge radar
looking at the datamine they fixed it, or the fix is comming tomorow
atleast i would assume that that is gaijins attempt to fix ESA radars
Still no fix for IRIS-T SLM even though it only needs to be revert it like before the update is hilarious.
It’s time to see how it goes without problems. Hopefully, for Christmas they’ll do something more than just boring events, I don’t know, like: For Christmas, what they should do is give players a squad vehicle directly, but only one, so that each player is literally told: “Choose which one you want and it’s yours,” but only one. I don’t think it would cost them much, since after all, these vehicles are researchable. These are tanks that many players want, and if they do it, people will come in droves because they will want a tank; everyone wins. Of course, with one condition: when you get it, you have to buy it with Lions. What this means is that when you choose it, the tank is researched for you, but you still have to purchase it with Lions.
Three missiles from a helicopter into an armored personnel carrier? So what? An ATGM into a self-propelled anti-aircraft gun? Only the driver broke.
There are no words for such a flawed damage model in this game…
last update seemed to make esa radars seizure inducing where it locks on missiles fired.
The described reolad of torpedo tubes doesn’t work on some vessels (e.g. french cruiser Galissionaire) - After launching the 2 starboard torpedoes there was no reload (arcade-mode)
unfortunately the open fire range was increased not decreased! Now the ai aa on ships open fire at planes which even my ace crew couldn’t see.
As beeing a software developper I really don’t understand why this bug can’t be changed asap as the opening range should be a parameter in the code or setup files. In addition if the bug is contrary to the changelog this should have the highest priority! Ah, my bad… its “only naval”…
Just my feeling or plane become more quite in GRB after update? I even can’t hear prop or jet engine that flying so close until several hundreds meter. And the heli too…
I moved back to Flarakrad, as iris-t is simply useless.
Thanks alot.
Yippe! No more getting nuked when I spawn in my A2D.
Where even is he? Also Soviet era Stalinium.



