War Thunder "Sky Odyssey" - Changelog

Took me a while to realise that the M114 is carrying a Kornet, which could be nice on maps that allow you to hide that massive chassis from being MG’d across the map

For a nation whose only current 7.3 tank is the Hovet (and the Sholef, if the player has access to that).
At that point you might as well go up to 7.7, so you can have an actual line-up with a heli and jet CAS.

the weisel seems fine

thats the point, build a line up, ZSU-57-2, some Leonidas that would be 7.3, the Israeli IS-3 and other stuff would make a wonderful 7.3 line

The Wiesel is tiny, a M1114 isn’t

I don’t even know where to put the 25mm ones, all the other vehicles with the 25mm NATO autocannons sit at much higher BRs with APFSDS.
The BTR-80A seems like the closest comparison, but when reading the suggestions, I feel like the Leonidas would be flat out better in most scenarios.

Israel captured IS-3Ms, not IS-3s and I highly doubt those will be added anytime soon. There isn’t even a suggestion for the captured IS-3M.

Either way
Leonidas, Kentauros, ASRAD-Hellas - yay
M47, MOLF and M60A3 TTS - nay
Leopard 2HEL (105mm) - why does this exist

still its small

they didnt had APFSDS, not even the Kentauros had

its cool?

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check the model for the j10c, the pl8s because intercept the pl12a I’m 90% sure

not compared to a tankette like wiesel.

Uses their giant stockpile of L7 ammo and is more cost-effective per shot overall, considering what they will probably face is still easy pickings for the L7

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it dosent
image

its pretty close but they arent overlaping

so like i dont know if its becasue im the first one to really play the isreali f86e(M)

but can someone tell me where i unlock the aim-9b’s?


Only after they explain where the HVAR modification is for CA-27. theres one for RP3 but not HVAR lol

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image

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Ohhh gotchu, never seen that stunt before with missiles being unlocked behind bomb modifications

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good I can play without being annoyed, too bad they finally fixed the mighty mouse for the f2s that was hilarious clipping

Gaijin trying to deliver one update that isn’t severely undercooked challenge (impossible)

You got that the wrong way around btw
The CA-27 has a modification for HVARs, but no loadout option for them.

So of the things I’ve gotten to trying out and all in the patch - this is actually one of the better changes that needs to not be touched, least on the Arcade end, despite some of the complaining I’m seeing. Aside from the fact it’s nice to at times play a bomber and not just get 1 shot by some guy spraying .30 or .50 rounds at me, I actually like the fact that when I go after bombers - I actually have to be smarter about it and actually aim. However - I have noticed what seems to be some oddity in at least 20mm AP/API-API-T rounds being less effective at punching through armoured areas to hit crew like the pilot from behind compared to .50 AP/API/API-T rounds that have less pen at the same ranges, which has left me scratching my head that I’m actually having an easier time taking down bombers with 12.7mm MG’s than 20mm cannons including rotary cannons.

Also - either something has gone wrong with the changes you made to at least the AIM-7C, as I haven’t tried any of the other variants yet spading vehicles with new modules added, or you seriously need to revert them. I mean - AIM-7C’s were bad before this, I didn’t think they could actually get worse but they have. Closer to 75% of the missiles in arcade, against targets that don’t even have CM, are just straight up not tracking or going rogue off the rail even with a solid lock. And of the ones that are tracking, 75% of that is getting fooled by the laziest of maneuvers to one side, the AIM-9B’s are tracking better and hitting things that turn harder even with only a 10G limit vs the 15G limit the 7C has. I’ve somehow got more kills since the patch dropped with AIM-4’s than 7C’s, which is just 9 kinds of wrong.

I also don’t know if maybe it was in a different patch and didn’t notice while playing other things due to event or battlepass, or if it was a change here that I can’t find listed - the F4D-1 is basically unflyable other than in a straight line. Doesn’t matter if it’s high speed or low speed, it’s maneuverability is actually making the F-104 look like an F-16, even though it’s sustained turn time is 10 seconds faster than an F-104’s.

That must be a bug exclusive to arcade battles, because it still handles like a dorito in realistic

Arcade land is wacky, man