War Thunder "Sky Odyssey" - Changelog

Does anyone have a bug w/ the F-15C GE weapons? It won’t let me select the AIM-9 M either or any 120, saying that they updated the weapon loadout, yet the other side works perfectly fine


what the fuck gaijin
why did abrams side hull nera become era

@Smin1080p_WT I know it’s likely wishful thinking but is it possible to request what the devs are using as proof for Kh-58UShk on Su-30SM/SM2/34?

The pylons could not allow it, they removed the Aim9M and dual 120s. if you want to take the most missiles you need to just take 120s now.

These map changes are terrible. Especially Red Desert changes. Any position which gives players an advantage, no matter how little or impractical, is considered “unintended” or “unfair”? This just takes all the fun out of those maps; the fun was in the finding of these spots, doing something unique, and using your brain to play. Every update, one or more maps is degraded or ruined, and the gameplay becomes ever more monotonous.
The average map in 2030:
a1c706e5qdbg1

To Gaijin, “long range” is undesirable, and every map should become a CQB slaughterfest where there is 0 manoeuvre or long-range combat allowed. Instead, players drive directly towards each other and whoever has the fastest reaction time wins. The same thing, repeated over and over again. No room for variety, realism, or strategy. You have hundreds of vehicles, modeled with detail. If this direction of development continues, this will all be in vain!

In creating art, you don’t mix all the colors together; that would only result in them combining to form a single shade, the average of everything, yet unable to represent the qualities and differences of any of its constituents. Instead, you apply colors and lines in unique directions, eventually creating something with the chance of exact replication approaching the multiplicative inverse of infinity with as the number of elements increases. Isn’t that what you should aim for - uniqueness, not repetition?

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Refining of what? the only change that could be done is needing to press ‘‘W’’ as well when turning which in DEV it kept driving(and accelerating) even without holding ‘‘W’’.
Also there’s already an option for the ones that don’t like it called ‘‘Brake left/right’’ in controls. so it’d be still possible to brake the old way in theory(In DEV both tracks would brake if the button was pressed either bug or intentional)

How do I actually get a game of nuclear escalation? I have air realistic battles off but I still get them is it bugged or am I dumb?

@Smin1080p_WT May I ask which vehicle this effects?
Because I am only aware of that gun on the New German Heli, but this cant be it as it has no shells you can see

not many ppl saying this but should Bagram airport remake to it’s former version as current one is a copypaste default airfield, also do something with it (it has been no use for ages aside from capture point for convoy on old Alternative History version) and would be cool for making it as actual heli pve spawnpoint instead of placing default heli base near it

image

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ooooh afghanistan air has gotten an update? what are the odds this silly thing remains
image

(no i dont think this one floating building on the edge of the map is a priority. if it remains then eh whatevs. the many issues with existing vehicles are far more pressing)

visual update actually, but yea that fort still grind my gears up to this day, haven’t noticed it since they changed Air RB spawn for medium Operation map

like you always noticed it when you get the Alternate History one, with North-South airbase spawn

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I don’t mind the unit ones IF THEY ARE CORRECT

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what is the point of the dev server if all the bugs we report there simply just dont get fixed and carry to live

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Since “AH-64A (GR) (USA)** — has been removed from sale.” and Greece now is in Isarel tech tree. There won’t be anymore chance to buy this pack in USA tech tree in the future, will it. I guess I missed out another collectible vehicle…

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M-346FA, a french Gazelle and probably some other

Spoiler

Screenshot 2026-09-17 001351

It’s not about the pylon, it’s that AIM-120A/B and AIM-9M (iirc) fins clip into the fins of the AIM-120s that are mounted on the MRML. That is why they removed the ability to use AIM-120A/B and AIM-9Ms together with the MRMLs.

All of this you would know if you actually read the patchnotes.

AH-60 has this cannon too.

They announced the removal beforehand, so you had your chance to buy it, if you really wanted it

I don’t think anyone hired me to read patch notes, but if you do something, do it well. This doesn’t apply to snails.

Didn’t think people would need to be paid for using their basic brain functions?

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