War Thunder "Sky Odyssey" - Changelog

@Smin1080p_WT I would like to point some attention to an issue that have been reported about the new update. The VR is experiencing extreme jitter, that was not there the day before the update.
It is unplayable in VR at the moment, as it strains the eyes so much it hurts. And I’m saying it as one who mainly play AirSim in VR.

https://community.gaijin.net/issues/p/warthunder/i/Cohp8q2QljVA

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Screenshot 2026-09-17 024938
SPICE 250 is great at SEAD. Don’t mind my greed at the end.

i know your name
you stood afk on the rear airfield in my match yesterday

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Are you glazing the devs for adding last update a useless spaa and a premium copy paste and now they added a jet with no countermeasures at a br with some all aspect aams? and no new skins for sweden…

HA probably when I went to walk my dog.

I swear if these clowns get regen steering sent the way of the APHE rework I’m going to make my previous crash outs look like a Hello Kitty picnic…
4

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After my Mosquito B.XVI got instantly sliced apart from light AA I went back and checked the list - nope, no new damage model there!.

Back to the hanger you go.

On a positive note I did decimate an approaching P-61 who suffered the exact same fate.

you can tell it hasn’t entered service yet because production missiles dont have their name written on every corner in big font


Screenshot_2026-09-17-11-48-22-36_572064f74bd5f9fa804b05334aa4f912

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i think with that stuff gaijin could just not put the text on there so it dosent look like a toy

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On the other side it just takes a single 20/23 mm AP-I bullet (no explosive charge) to rip off half the side/the whole wing of a fighter plane (especially J21 or Vampire).

Also: Why is the Tu-2S so damn fast? It should hava a top speed of 571 km/h but regularly exceeds that sustained, reaching 600-700 km/h which lets you struggle to close the distance even in an early jet plane.

bc AI controlled planes dont care about airframe limits

in sim you can see stuff like AI sabres going mach 1.3 for example

Wasn’t/Aren’t AI planes but players in AAB/Arcade (yes, I know…).

Darwin’s Hill is the most atrocious map ever added. People have long been asking for urban maps, yet you add a map that is nothing but bumps and bare terrain. This is a prime example of the company lacking map designers.

Disagree completely. I think it is an awesome map. I also disagree about Urban maps. I think we have too many already.

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Regenerative steering is a must. If for no other reason than accuracy in the simulation. M1’s don’t have the option to turn it off.

I really wish Gaijin would stop catering to the lowest common denominator.

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Yes, I’m glazing them and definitely not just stating a fact.

Saying that Sweden didn’t get anything is false. It doesn’t matter that the thing they got is in a bad spot thanks to BR compression.

I got it for the first time yesterday, high BR, and I REALLY like it. It is plenty big enough, with room and cover to move anywhere you want. I think it is the best map that they have added in years.

+1 to everything you said. Especially about urban maps. There are far too many urban maps currently.

No. And even if there are more “open maps”, they do NOT get chosen by the server more than the urban maps. Urban maps get picked at least 75% of the time. Some days urban maps are all I get.

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I think you need to understand that Gaijin doesn’t make the game for you personally. Some players hate urban. Some love it. Some hate open terrain maps. Some love it. Some hate large maps, some love it. Etc. Your opinion is valid. For YOU. It is unreasonable to expect everyone to view the game the same way you do. Ergo, any new map is a good addition, because it adds diversity of gameplay. Just because some hate it does not mean there aren’t an equal number or more that love it.

Uh, no. However, I firmly believe teams only get camped if they are bad. Good teams cover all the flanks. Good teams don’t get rolled in less than five minutes so the enemy has nothing left to do BUT camp.

Most of the complaints in this game are just code for: “I’m bad at that and other people or good at it so I don’t like it.”

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A way to incorporate ground forces into Nuclear Thunder would be so dope. If not then a vehicle focused version that includes better opportunities to use helicopters.

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What would the ground players even do in Nuclear Escalation?