I am currently conducting a survey with the hopes of gathering data regarding Research Point rewards in game. If you can take some time out of your day to answer this survey it will greatly help in order gather a large enough data sample to provide feedback on research rewards as currently implemented in-game, and hopefully reach a consensus to what most feel regarding the grind in-game.
NOTE: This survey is NOT conducted or endorsed by Gaijin, this is purely my own work and whether or not Gaijin will use this data is not within my power.
Privacy notice: The survey will not share any private info or emails, as shown at the top when filling it out!
It’d be better if you made the survey on here as I know I avoid accessing google spreadsheets and this sort of thing as it often reveals my google account.
I have turned off sharing of google account information! If you click on the survey you can confirm, the reason i chose the form is because it provides me with an easier time translating responses to spreadsheets ^^ I hope you understand
Personally I think general earnings are okay now. What I’d like to see changed:
- Boosters: Should never expire until activated. If a player does their daily bonus before work every weekday and then plays on the weekend they should have the entire weeks worth of boosters available to them. We see this all the time, players love to maintain their login streak but often don’t have time to actually play. Some of us work full-time, some of us have families, some of us have other commitments, etc. This lets players feel more rewarded when they actually get a chance to have a session because now they can make the most of that time. There’s already a system in place that reduces stacking modifiers, why is it an issue to keep a hold of boosters?
- New Skill RP Bonus: Should be based off score and not kills. WT is an objective based game and players actually playing the objectives should be rewarded. It’s not really fair that someone that is actively capping points, scouting targets, and disabling enemies for allies to kill then gets no additional skill bonus.
- Player Level Up Rewards: Each time a someone increased their player level they should receive a trophy, equivalent to a daily login trophy. Every level 1 - 4 & 6 - 9 would be a small trophy, every 5th level would be a medium trophy, and every 10th level would be a large trophy. This makes it more rewarding to increase in player level, when it’s typically a non-factor right now.
- Add More Boosters To The Warbond Shop: Particularly at Rank I. Just like how Rank II has a 75% booster and a battle trophy (booster) box.
- Add an SL conversion rate for Convertible RP: For example 45RP for 500SL (buy SL for GE is 433SL to 1GE, while 45CRP is 1 GE). This acts as an SL sink for Gaijin much like the SL crates. The exact conversion rate can be debated, the point is that the option should exist.
The survey is not really geared up towards SB though. My average in SB is always above 1800 score and +20k RP no matter if I play with a premium plane or not. Next time would be better to factor in reward per minute, not reward per battle. This would give you better survey results IMO.
I simply stated that useful action mechanic should be removed.