I agree with the sentiment somewhat, but I don’t think the emphasis on modern vehicles is entirely just because they are trying to expand into a new era as the next logical step. It’s a marketing thing too.
Most people who don’t have any special interesting in history or vehicles are only going to be familiar with modern service vehicles, as those are subject to the most publicity and hype (Ie: a good chunk of Americans know of the Abrams or F-35). So when they see a military vehicle game, they want to get the recognizable modern MBT or jet. So by focusing on modern vehicles, Gajin broadens their appeal.
I think they could get away with this for a few years frankly, though they would likely have to shift from adding new vehicles to expanding on top tier gameplay. The infantry mode they are testing is a perfect example of how such additions or changes could keep the focus on the flashy modern equipment zoomers like, even after the well of iconic modern vehicles dries up.
I personally prefer WW2 vehicles more, so this is an especially tough pill for me to swallow. I’d like for all generations of vehicles to get similar levels of attention, but it doesn’t work with how the game’s progression system works.
This is why I think there needs to be some sort of soft division between eras that allows people to start grinding closer to what they find most appealing. You would only need two or three divisions and some adjustments to RP costs. It wouldn’t necessarily even require a rework of the BR system.
With a slightly shorter grind, there is more incentive for Gajin to decompress and add to the each era to increase the length of the grind.
New players would still buy their way to the highest rank vehicles regardless of how short the grind is, so it wouldn’t necessarily even hurt profit. If anything, by allowing people to totally to skip low ranks, there’s more reason for them to buy low rank premiums when they inviably decide to double back and see what they might have missed out on. When people stop seeing low ranks as hurdles, Gajin doesn’t need to either, and we could get a healthier form of monetization that reflect this. It justifies leveling out premium vehicle prices a bit so that Gajin profits more from low rank premiums while we don’t end up needing to pay $99 for some pixels arranged in the shape of a modern jet.