Bro, ever since the update dropped I have literally been unable to use server replays for ground because several players per team will be “invisible” (as in "location temporarily unknown). You’ll see me shoot at an invisible target and you’ll see the kill cam, but then you check client side and of course I was seeing the enemy player. And vice versa.
Are you watching the replays on your computer, or the ones from the website? The ones on your computer will not have 100% of the information.
What economy changes. There were non.
I’m specifically talking about server side, so no, not the computer replays (client).
money
When you repair BMPT only games when all games over 10.3 br is everyone struggling vs bmpt gameplay?
Wanna turn the Volumes up a bit! Since the patcch they are at least 25% less, cant hear a darn thing now!!!
OHHH and if by somehow a player has bought the Turms 3 orrrr ya now a Thunder cup winner.!!, lets not give bias in every single match ehh regardless of BR… coincidences are often factual!
Thrustmaster hotas t-one flight stick custom keybinds doesn’t work on xbox with war thunder
it’s been years no one is fixing the issue very bad on xbox
The old UI not only looked better, it was better UX and more functional.
This is all round a downgrade
That was quite fast thank you 🤣
Now can you add a button to disable this freakin Motion blur on PS5 pro? It make me sick, please…
https://community.gaijin.net/issues/p/warthunder/i/DhVd8HSUwOib
i have a report about aim-54c signal guidance
I like the X-Ray so you know who in the crew gets upgraded for what - but fix the damn crew training window so I can see what other vehicles my crew is trained to, and train that without having to switch vehicles.
Some of my crews are maxed in one area, like say Air, so I use the extra crew XP to train them for ground or naval, but may not want to switch to those vehicles right then to train the skills and remove the ‘you have lots of XP to use’ marker. Others might be newer ones mostly being trained in a premium - but I might have trained to one other vehicle to know what line it was going to (cause that determines how I train them) and it’d be nice to once more be able to quickly look at what I have them trained for. I’ve also played this game since the earliest days - and while I try and keep a certain order of ‘Crew X goes to Y tech tree Branch’ - over the years you guys have moved around things in the tech tree, and seeing as I don’t have any ace crews cause I’m the guy that plays with everything (seriously - you guys need to remove the 5 match cap on the top of a tree research bonus so I can actually get through these trees a bit easier as well as lower the SL cost of top tier stuff and/or expert crew skills further) I usually depending on how it is train another crew to keep the order - but sometimes I forget, or didn’t train one after a move I missed or forgot about, then I’m trying to figure out why I have 3 crews in a line for 2 and which is actually supposed to be where, and now, with that tab removed, or incredibly hard to find or navigate to - I can’t.
Also - the glitchy as hell display showing weird almost quarter skills and all seriously bothers me, cause I know all my quarter skills from back in the day you could do that have been fixed. The bars should line up right. Though honestly - I actually completely prefer the old layout, it was simple and intuitive, and while I get the window has to move to the side for the X-ray, which I can deal with, I honestly hate the side tabs to navigate, then have to look back over at skills, and back as opposed to tab, look down, up to next tab, back down, etc. It feels neither efficient, or natural - like I’m trying to read a page with something written on it that’s been turned 90 degrees.
And if this is one of those things where you got a bunch of younger people, or older ones looking at all the stuff of ‘designing things for the generations that have been practically raised on Apps’ - then make it a toggle to use that format for them, and let those of us who haven’t really had much experience with these app layouts and all, have something old school that makes more sense to us. Hate sounding like a boomer when I’m the upper end of millennial but not all of us could even get this stuff when it first came out, and even when we did not all of us have gone crazy with apps and all.
Well, we already had invisible tanks, now we have invisible planes…
So, when a small 30mm (in reality, even smaller) core of a sub-caliber projectile hits an ammunition rack, it explodes, but when a full-size chamber projectile flies into the same ammunition rack (but protected by a thin sheet of steel), then the fuse is supposedly not armed?
The metal isnt thick enough to set the fuze off, smaller munitions are easier to set off due to the fact of the rounds being smaller and more susceptible to going off thx to the material for the 30mm being thinner.

The 75mm rounds were made for more pen so of course there going to take more armor to go off.
Let’s compare who has more?)
P.S.
I wrote about discarding sabot (APDS) shells. They don’t contain explosives, but according to the designers’ logic, their fragments don’t cause a fire (as they should), but rather a full-blown detonation (as they shouldn’t).
I wonder why there’s always someone who’ll justify every mistake the designers made?
I have a question for the developer: why is it sometimes impossible to launch a missile because when you press the launch key, the missile’s homing head takes a long time to respond and doesn’t respond to the launch command?
And what have you done with the contact display system at the top ranks? In some cases, an enemy aircraft three kilometers away from the player isn’t displayed on the minimap or in the game itself, and you only learn about it after the fact, after they’ve fired a missile at you and you’ve gone to the hangar?
Depends on the sabot, DU sabot is good at catching things on fire due to the fact the DU is pyrophoric once it impacts and enters the atmosphere of the tank. It reacts with oxygen and burns everything down to the atom. Hints why its so efficient at lighting ammo and fuel, because micro grams of DU cover every thing inside the vehicle, including the crew and their lungs while deep frying them extra crispy.
Once again. There’s a huge difference between combustion (fire) and explosion (detonation). What it fries and how pyrophoric it is makes no difference, especially when we’re talking about shells with tungsten carbide cores. And we’re talking about a 30mm caliber, a standard discarding sabot shell, not a fin-stabilized subcaliber shell; the mechanics of how it works on armor plates are also different.
But the original question was: why is a single 30mm blast enough to blow up a shell like the King Tiger, while a full-size blank isn’t enough to blow up a shell no smaller than the B-Can?









