Probably just wanna keep them exclusive to the US model for now.
Even the MLU 2 didn’t get JSOW despite having them irl and having the 2nd worst CAS loadout next to the F-18C
Probably just wanna keep them exclusive to the US model for now.
Even the MLU 2 didn’t get JSOW despite having them irl and having the 2nd worst CAS loadout next to the F-18C
A) Gaijin doesn’t believe the RDA (Which is specifically air-frame ZJ201) can fit an gun-pod
B) The 209 always had a gunpod, it’s just removable now.
Yeah but at the same time, the Aussie hornet got them. Hopefully it’s just a oversight and will be fixed soon since I was really looking forward to using them
I was referencing the internal gun they gave to the 209, which you can see through
Sorry, no offence to Ghostmaxi but this has no basis in reality. The 25 degrees per second comes from Gaijin’s own placeholder values used on the Pz.Sp.Wg.P204(f) KwK 39/1 and Pz.Sfl.Ic. A reminder, but it’s debated whether Gaijin’s depiction of the Pz.Sfl.Ic turret is accurate at all.
To give an example this would be like me using the old placeholder 60 degrees of traverse for the Fox and Scimitar to buff the Tetrarch, simply because both systems have high and low gears.
Whether Ghostmaxi knew these were placeholder values invented by Gaijin is the next question, if he did, then I find this and the other free traverse reports disingenuous.
Please fix this. The depression is wrong, and not what is stated in the Ho-Ni II devblog
So 2 french additions, can we please get exocet.
Wish granted but only for German boats
Sadly no.
Hi, well you cant really put a solid number on just holding onto the turret and turning it by force without any gearing. And i shure know of Gaijind place holder numbers, i already did such reports befor the Panhard saw the light of the game. It rather seems they now took the value as the new placeholder for everything they dont know the values of. The previous was usually 14°/sec where they didnt know. I actually made a list of all of them a relatively long time ago.
And well, there is no gearing in the free traverse, and going by size, the smallest would be the Cal. .50 with in game 90°/sec, its also hands on free traverse. The turrets arent really different.
I kinda feel like you didnt even read my report and are just upset about the buff and that they took the libery to use the value as a new standart of placeholder, which cant really be reported for the other vehicles, since the placeholder exists, because there is a lack of value to be found. But thats really not my fault.
Update 2.55.0.13, revert back.
I play the Arcade mode & find the last upgrade making the game so un- UN-enjoyable. I play arcade mode as I’m not interested in the realistic mode game play.
This should be enjoyable & I now find myself not enjoying this new patch/upgrade.
we don’t need & find the damage to boats confusing with the separate numbers for crew & boat, A simple % on both would be way easier to interoperate.
the invincible time in the spawn is a change we have put up with that did take some enjoyment away.
the sound of the torpedo’s hitting land like you have hit a target is not needed, just hits on boats friendly or foe will do.
I have been playing Boats for years & these changes are too much for the average player & not needed.
So unnecessary for what was a good name. Stop trying to polish a turd that no longer needs polishing to a port for mobile rubbish.
To ANY other one )))
In the linked report, the reporting player stated the opposite, that the max speed on water was 9 km/h and should be corrected to 8 km/h. Is this the actual change which occurred?
We cant go 1 update without RWRs being utterly broken, cant even enjoy this game
@Stona_WT
This is historically incorrect for many aircraft. S-5KP variant was introduced much later than the base S-5 variants. Many aircraft only ever used S-5K rockets, not S-5KP. Even more distressing is the fact that the S-5K seems to be completely removed from the game!! I cannot select it even in custom loadout. Aside from breaking historical immersion, it is also a categorical nerf to all aircraft which previously had it!
The S-5KP rockets are heavier and much slower at 480 m/s, compared to the fast S-5K rockets with speed of 570 m/s. That’s a 324 km/h difference. Not only did you add the S-5KP to aircraft which never used them, you also took away the ability to use the historically correct and superior in speed version. Absolutely unforgivable.


(Type 57-1 for reference, since I couldn’t get a screenshot of S-5K as it is completely removed ingame. Type 57-1 was an exact copy of the S-5K rocket ingame (wiki link for proof). It hasn’t been removed or replaced with S-5KP equivalent. This shows that the change was inconsistent as well as unhistorical).
The change is consistent with the decline in Gaijin’s value of historical accuracy, Gaijin’s obsession with “dumbing down” and simplifying the game, removing player freedom/choice, and overall pattern of pushing unwanted changes without player approval. The S-5KP is dramatically better in penetration and explosive mass, it’s more powerful in most respects, and is a buff overall to anything which previously had S-5K. These facts are an example of unhistorical and unnecessary buffs to Russian vehicles.
Not only that, but gameplay wise it has gutted the already very small group of rockets usable for the BP mission to get kills with rockets lighter then 5kg. That mission is now extremely hard to complete given there are only a dozen or less aircraft that can do it anymore.
Lmao I just noticed, it’s exactly 5.01 kg. You couldn’t make this up, it is so absurdly comical.

This change blanked out my custom presets…
@Stona_WT Sorry for tagging but did AN/MPQ-64 Sentinel have its radar rotation speed corrected this update?