War Thunder "Line of Contact" - Changelog

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Call Bulannikov, we’ll learn to count:
320+240


and it turns out…240…

What’s that??? Where are the rest???

A set of additional countermeasures has been installed. Where are the rest in the game itself?
Can you release at least ONE patch and not screw up???

Why does this work ONLY IN THIS combination if everything is different in the weapons designer???

Its a bug, restart the client a couple of times or play some matches with something else. Went through the same with the pids+ on the F-16AM myself…

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I’ll try it now, thank you.
UPD
Indeed, I restarted the client and everything is fine. It’s a bug.
Thank you, otherwise I would have flown anyway))

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This new damage system makes most of my hits worthless. “Critical” or “Hit” couldn’t possibly mean less these days. Majority of air battles in the new update for me:

image

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Continuing the discussion from Meet the “Line of Contact” Major Update!:

For Heli and jets/planes under 12.0 is just unplayable. Before there was like 2-3 AA and it was ok, now there is 4-8.

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Can anyone explain what determines the missile launch time?
Let me give you an example: my enemy and I jump out at each other at the same time, and we both get locked on almost immediately. He launches the missile, and my missile spins its seeker lock. As a result, I’m sent flying back to the hangar without even launching.
The crew is top-tier, 75, and the experts are bought.

Suggestion:

Could we get better side lighting inside the hangar please? with all the lights directly over head the front and sides of the tanks, especially those with vertical front/ sides are quite poorly lit:



Or let us chose to view them out side in better light, the dark is quite difficult for placing decorations and bushes etc.

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Ah, those photos bring back memories. It reminds me of the report I did on the added armor on the sides of the M4A2 and M4A2 76W, which they shouldn’t have had, since in reality neither of them had it because they had a wet ammunition magazine, which meant the ammunition wasn’t a weak point.
They haven’t even read it.

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Dear Gaijin,

please do something about the Terminator pest. The vehicles are totally unbalanced out right broken and are messing up the whole BR bracket.

87% of my 9.3 games the last days are full uptiers bc of the russian 10.3 spam.

It’s the perfect opportunity to show, that you are not just the super greedy company, people say.
Nerf the hell out of BMPTs and/or put them on 11.3, asap.

Thank you and enjoy the holidays.

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Excuse me, but he took two direct hits from me. HOW IS HE STILL ALIVE AND FIRE SOMETHING???
My pilot would pass out immediately after a missile exploded nearby. Your realism is complete crap. Twenty-six kilograms of TNT with fragmentation elements, and his avionics, weapons, and pilot are alive??? Bulannikov deliberately rigged the Russian aircraft’s HP.

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A silver lining in the BMPT destroying the 9.3 area of the game is that my 9.0 lineup constantly gets full down tiers. I played several games yesterday and never once got a full uptier.

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Well, it seems everyone had that idea and now I’m constantly uptiered in my 8.0 lineups…

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Sorry bro, I need to make money to fuel my gambling addiction.

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Has the AIM-9E gained jamming immunity? Did I miss something in the patch notes? Or is it just a snail as usual?



By the way, the Su-25 ejects flares from two points—up and to the sides. The aircraft is subsonic, the engines don’t have afterburners, and they don’t run hot.

no offense, there’s always something new that we have to learn, based off the flight path you took as we can see from the image you just do not understanding how flaring a missile works.

If you keep flaring while traveling in a straight line it will just follow each new set of flares which coincidentally leads directly to the origin point which is you, you have to flare and make either turns while flaring that put you out of the seekers FOV, or flare less often and make slight changes to your course.

you had the right idea, but just got hit by the fallacy most players believe in that just dumping flares protects you, it only protects you when they are trying to lock you, afterword’s you do have to use one of the two previously stated routes.

Just unluck wish you luck next time though.

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I was on a descending and accelerating trajectory, and the F-5 was coming from the right and above. If it had been an R-73 or a Matra-2, I wouldn’t have even complained, but what if it’s an ancient AIM-9E flying toward the sun’s glare, but it decided to ignore a whole bunch of flares? And again, it has no inertial system, no jamming immunity, and the plane doesn’t have afterburners. I think it’s a server bug—it just decided not to detect my flares.

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like I said it didn’t ignore the flares it kept seeing a new brighter source and switched because you kept flaring.

Earlier aim9’s don’t have FOV shutoff so they don’t need inertial guidance the only thing you need to do is bleed its speed, outpull it or slow the flares down to slower intervals so the next ones are farther out leading to it automatically kinda bleeding speed or so the engine is out of the tight fov cone of the early aim9’s.

That is exactly why it hit you you were descending in a straight line with constant flaring meaning it kept relocking the new flares that led directly to you and never bled its speed or wobbled itself to death its okay it happens sometimes.

in simple its a stick that travels at Mach 2.5 that’s very aerodynamic unlike a su25 had a trail of brand new flares leading directly to the actual target in a straight line if it had missed it would have been a server bug once it got close it doesn’t even matter if it could visually see you the PROXY does the final bit…

I’m not gonna explain it anymore as I am gonna have dinner but I’m sure there’s a few other players that can go into the mechanics much deeper for you if you like.

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Great, now fix LDIRCM.

Can anyone explain these miracles on the turns, not from the point of view of snail fantasy, but from a physical point of view?




If the missile launched downward while I was above it, and the missile has an infrared homing head without radio command communication with the launch vehicle during launch and flight, how did it determine that it needed to turn upward (let’s assume it doesn’t have an inertial system, but it’s supposedly using the “target above” program), then how did it manage to lock onto me the entire time, judging by this replay? Does it also have an infrared homing head on the bottom? And apparently one on the side, too?