War Thunder "Leviathans" - Changelog

We do not accept, use or handle classified information of any kind. We have very clear rules on this: Source Material: Restrictions on Classified and Export Restricted information (“Military Restrictions”)

The most likely case of this is due to the issues age. It cannot be replicated and was from a much older game version. So no staff member can replicate this specific case. Without clear steps to reproduce or up to date files, this reduces the chance your report can be acted on.

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Dear smin

I hope this message finds you well
I was wondering if there are any updates on the future of the falcon series of missiles and if more are coming and if the J35XS will be getting its missing AIM 26B

Thanks for reading
Jaden

Thank you for you explanation, I will be closing that bug report because there is no use of it anymore.

But you still missed the point, why did that bug had to sit that long without any response from bug reporting managers? If bug reporting manager replied to that bug the way you did now, I would not have any problem with that, but they didn’t, nobody did, and that’s the core issue, constructive, well writen, loaded with sources (that are not classified) bug reports are getting ignored literally… how can we report an employee if no employee ever bats an eye on it?

At this moment in time I’m afriad we have no new news on this.

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Sadly it is a matter of scale. Our team deal with hundreds of reports every week and for every one that comes in and is solved, likely 2 more follow it. The team prioritise issues that are complete with all the necessary details and information, can be confirmed and tested and include the relevant up to date files. As these stand the strongest possible chances of being resolved. We also follow the issues with the most “I have the same issue” marks, as this indicates to us which issues are causing more widespread problems for more people and which need to be prioritised.

In this case, I would recommend the steps here:

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Sad, im hoping it gets it as it kinda feels like we are being robbed as the XS loses a gun for the falcon but in game we dont have it

Thank you, I will use this chance to point out the issue with A-10C when equiped with APKWS missiles, CCIP stops working when sight is stabilized completely, when a players disables sight stabilisation… CCIP works normally.

I belive this is a bug because on helicopters for example… CCIP for APKWS missiles works always even when sight is stabilised.

More info here: Community Bug Reporting System

I do apologize for this being off topic, you answered all of my questions and once again, thank you!

Forwarded

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I have another question if you dont mind answering
Is Face Hardened Armour (FHA) reportable and applicable to tanks as many ww2 tanks had it but in game are all RHA
Ive seen people treat it as RCA rolled cemented but that gives off the wrong attributes compared to what Britain and USA tested against being that FHA had poor protection from capped shells

I have a report here for the Pz III’s FHA if that helps
https://community.gaijin.net/issues/p/warthunder/i/jeG0X2XD61oj

He’s asking about the SPYDER because it is currently underperforming
Many bug reports were denied or accepted but never fixed for example the python 5 is supposed to be smokeless and there’s multiple videos proving it including a promotional video from the manufacturer https://youtu.be/30S965BM3IE (here’s the bug report in question: Community Bug Reporting System)

Another issue is that the python 5 seeker has trouble locking fast flying targets that are at an angle of 90° for the launcher because the gimbal doesn’t go past 85°
Also the seeker is missing its optical mode which is one of its key features stated in the missile brochure and the manufacturer website https://www.rafael.co.il/wp-content/uploads/2024/09/python-Air-to-Air-and-Air-defense-Missile.pdf

There is also a bug reports about the python 5 lack of maneuverability and speed
excessive wobble which makes the missile unable to reach mach 2 and unable to pull 50g like it should
here is a video and 2 bug report

https://community.gaijin.net/issues/p/warthunder/i/a2MJBVXUUhxZ
https://community.gaijin.net/issues/p/warthunder/i/pKWB07GHjn2W

The SPYDER radar inaccurate tracking
despite being a 4D AESA radar it boast a very poor target refresh rate which harms the tracking accuracy of the entire system
https://community.gaijin.net/issues/p/warthunder/i/cBK9FSXVIyNt
source used

there is more like Toplite EO unable to engage air targets but there is no bug report about it yet

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More worrying is that my laptop bluescreened after a freeze today so I guess I will hold off playing until a fix.

could have a look at these relatively simple reports too if you have the time?

https://community.gaijin.net/issues/p/warthunder/i/hi7k81sN51pi
https://community.gaijin.net/issues/p/warthunder/i/GdRWy33ERMuA
https://community.gaijin.net/issues/p/warthunder/i/T46ohIfySHew

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Those without crew skills.

With ace crew T-80BVM-90M/72B3 reaches 40 degree.

image
WE MOVE

My ace crew shows 40 degree per second.

Either you’re looking at something different or your game doesn’t show true values.
Try putting your vehicles into ace crew slot.

When its not researched it doesn’t show with crew skills, you need to buy and put into slot before seeing true values.

For example when you spade T80BVM and put It on expert crew it will show you 37.6 degree rotation speed, if it’s ace it will become 40 degree.

even in arcade battles (naval) this mechanic was applied!

I introduce to yall. The most useless missile in War Thunder

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IR missiles are still bugged

That’s why said spaded vehicle with expert/ace crew….